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* Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done.
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@@ -74,6 +74,7 @@ namespace OpenSim.Region.Environment.Scenes
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public uint LocalId
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{
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get { return m_localId; }
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set { m_localId = value; }
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}
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/// <summary>
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@@ -121,6 +122,15 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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/// Copies the entity
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/// </summary>
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/// <returns></returns>
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public virtual EntityBase Copy()
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{
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return (EntityBase)this.MemberwiseClone();
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}
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/// <summary>
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/// Infoms the entity that the land (heightmap) has changed
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/// </summary>
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