Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
This commit is contained in:
Melanie
2012-06-07 23:33:40 +01:00
10 changed files with 150 additions and 75 deletions

View File

@@ -163,6 +163,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_malformedCount = 0; // Guard against a spamming attack
/// <summary>
/// Record current outgoing client for monitoring purposes.
/// </summary>
private IClientAPI m_currentOutgoingClient;
/// <summary>
/// Recording current incoming client for monitoring purposes.
/// </summary>
private IClientAPI m_currentIncomingClient;
public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
: base(listenIP, (int)port)
{
@@ -244,19 +254,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (m_scene == null)
throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
m_log.Info("[LLUDPSERVER]: Starting the LLUDP server in " + (m_asyncPacketHandling ? "asynchronous" : "synchronous") + " mode");
m_log.InfoFormat(
"[LLUDPSERVER]: Starting the LLUDP server in {0} mode",
m_asyncPacketHandling ? "asynchronous" : "synchronous");
base.Start(m_recvBufferSize, m_asyncPacketHandling);
// Start the packet processing threads
Watchdog.StartThread(
IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
IncomingPacketHandler,
string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName),
ThreadPriority.Normal,
false,
true,
GetWatchdogIncomingAlarmData,
Watchdog.WATCHDOG_TIMEOUT_MS);
Watchdog.StartThread(
OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
OutgoingPacketHandler,
string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName),
ThreadPriority.Normal,
false,
true,
GetWatchdogOutgoingAlarmData,
Watchdog.WATCHDOG_TIMEOUT_MS);
m_elapsedMSSinceLastStatReport = Environment.TickCount;
}
/// <summary>
/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
/// </summary>
/// <returns></returns>
private string GetWatchdogIncomingAlarmData()
{
return string.Format(
"Client is {0}",
m_currentIncomingClient != null ? m_currentIncomingClient.Name : "none");
}
/// <summary>
/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
/// </summary>
/// <returns></returns>
private string GetWatchdogOutgoingAlarmData()
{
return string.Format(
"Client is {0}",
m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none");
}
public new void Stop()
{
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
@@ -1067,6 +1114,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
client.IsLoggingOut = true;
client.Close(false);
}
else
{
m_log.WarnFormat(
"[LLUDPSERVER]: Tried to remove client with id {0} but not such client in {1}",
udpClient.AgentID, m_scene.RegionInfo.RegionName);
}
}
private void IncomingPacketHandler()
@@ -1175,6 +1228,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// client. m_packetSent will be set to true if a packet is sent
m_scene.ForEachClient(clientPacketHandler);
m_currentOutgoingClient = null;
// If nothing was sent, sleep for the minimum amount of time before a
// token bucket could get more tokens
if (!m_packetSent)
@@ -1193,6 +1248,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void ClientOutgoingPacketHandler(IClientAPI client)
{
m_currentOutgoingClient = client;
try
{
if (client is LLClientView)
@@ -1218,8 +1275,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
catch (Exception ex)
{
m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name +
" threw an exception: " + ex.Message, ex);
m_log.Error(
string.Format("[LLUDPSERVER]: OutgoingPacketHandler iteration for {0} threw ", client.Name), ex);
}
}
@@ -1245,6 +1302,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
nticks++;
watch1.Start();
m_currentOutgoingClient = client;
try
{
if (client is LLClientView)
@@ -1346,6 +1405,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Make sure this client is still alive
if (m_scene.TryGetClient(udpClient.AgentID, out client))
{
m_currentIncomingClient = client;
try
{
// Process this packet
@@ -1363,6 +1424,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type);
m_log.Error(e.Message, e);
}
finally
{
m_currentIncomingClient = null;
}
}
else
{