mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
Thank you, mpallari, for a patch that correct the behavior of the avatar
performance patch. Fixes Mantis #3562
This commit is contained in:
@@ -2746,13 +2746,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
private void ProcessAvatarTerseUpdates(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
Dictionary<uint, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> dataBlocks = null;
|
||||
|
||||
lock (m_terseUpdates)
|
||||
{
|
||||
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||
terse.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[dataBlocks.Count];
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[m_terseUpdates.Count];
|
||||
|
||||
int i = 0;
|
||||
foreach (KeyValuePair<uint, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> dbe in m_terseUpdates)
|
||||
|
||||
Reference in New Issue
Block a user