give up on a property that old monos do compile, but then smore ok exec

This commit is contained in:
UbitUmarov
2018-01-09 19:47:10 +00:00
parent 1a6770191c
commit e908c0ecad
18 changed files with 9 additions and 20 deletions

View File

@@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures
using(XmlTextReader sr = new XmlTextReader(s))
{
sr.ProhibitDtd = true;
sr.XmlResolver = null;
sr.ReadStartElement("BakedAppearance");
while(sr.LocalName == "BakedTexture")
{

View File

@@ -1131,7 +1131,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
XmlTextReader xtr = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context);
xtr.ProhibitDtd = true;
xtr.XmlResolver = null;
// Loaded metadata will be empty if no information exists in the archive
dearchivedScenes.LoadedCreationDateTime = 0;

View File

@@ -94,7 +94,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
StringReader sr = new StringReader(xml);
XmlTextReader reader = new XmlTextReader(sr);
reader.ProhibitDtd = true;
reader.XmlResolver = null;
reader.ReadStartElement("assets");
reader.Read();

View File

@@ -721,7 +721,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
XmlTextReader xtr = new XmlTextReader(new StringReader(xml));
xtr.ProhibitDtd = true;
xtr.XmlResolver = null;
xtr.ReadStartElement("SceneObjectGroup");
xtr.ReadStartElement("RootPart");
xtr.ReadStartElement("SceneObjectPart");
@@ -834,7 +834,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
XmlTextReader xtr = new XmlTextReader(new StringReader(xml2));
xtr.ProhibitDtd = true;
xtr.XmlResolver = null;
xtr.ReadStartElement("SceneObjectGroup");
xtr.ReadStartElement("SceneObjectPart");