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Bug fix in releasing agent. In Scene, always use SimulatonService, and not m_SimulationService, because it may be null...
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@@ -59,13 +59,13 @@ namespace OpenSim.Server.Handlers.Simulation
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public Hashtable Handler(Hashtable request)
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{
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//m_log.Debug("[CONNECTION DEBUGGING]: AgentHandler Called");
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m_log.Debug("[CONNECTION DEBUGGING]: AgentHandler Called");
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//m_log.Debug("---------------------------");
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//m_log.Debug(" >> uri=" + request["uri"]);
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//m_log.Debug(" >> content-type=" + request["content-type"]);
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//m_log.Debug(" >> http-method=" + request["http-method"]);
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//m_log.Debug("---------------------------\n");
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m_log.Debug("---------------------------");
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m_log.Debug(" >> uri=" + request["uri"]);
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m_log.Debug(" >> content-type=" + request["content-type"]);
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m_log.Debug(" >> http-method=" + request["http-method"]);
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m_log.Debug("---------------------------\n");
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Hashtable responsedata = new Hashtable();
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responsedata["content_type"] = "text/html";
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@@ -307,7 +307,7 @@ namespace OpenSim.Server.Handlers.Simulation
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protected virtual void DoAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID)
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{
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//m_log.Debug(" >>> DoDelete action:" + action + "; regionHandle:" + regionHandle);
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m_log.Debug(" >>> DoDelete action:" + action + "; RegionID:" + regionID);
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GridRegion destination = new GridRegion();
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destination.RegionID = regionID;
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