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Merge branch 'ubitwork'
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@@ -2057,30 +2057,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void setAngularImpulse(Vector3 impulse)
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{
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if (RootPart.PhysActor != null)
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{
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if (!IsAttachment)
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{
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RootPart.PhysActor.Torque = impulse;
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m_scene.PhysicsScene.AddPhysicsActorTaint(RootPart.PhysActor);
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}
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}
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}
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public Vector3 GetTorque()
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{
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if (RootPart.PhysActor != null)
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{
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if (!IsAttachment)
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{
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Vector3 torque = RootPart.PhysActor.Torque;
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return torque;
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}
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}
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return Vector3.Zero;
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return RootPart.Torque;
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}
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// This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object
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