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Revert "Merge master into teravuswork", it should have been avination, not master.
This reverts commitdfac269032, reversing changes made to619c39e514.
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@@ -815,23 +815,8 @@ namespace OpenSim.Framework
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event Action<IClientAPI> OnRegionHandShakeReply;
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event GenericCall1 OnRequestWearables;
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event Action<IClientAPI, bool> OnCompleteMovementToRegion;
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/// <summary>
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/// Called when an AgentUpdate message is received and before OnAgentUpdate.
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/// </summary>
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/// <remarks>
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/// Listeners must not retain a reference to AgentUpdateArgs since this object may be reused for subsequent AgentUpdates.
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/// </remarks>
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event UpdateAgent OnPreAgentUpdate;
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/// <summary>
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/// Called when an AgentUpdate message is received and after OnPreAgentUpdate.
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/// </summary>
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/// <remarks>
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/// Listeners must not retain a reference to AgentUpdateArgs since this object may be reused for subsequent AgentUpdates.
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/// </remarks>
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event UpdateAgent OnAgentUpdate;
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event AgentRequestSit OnAgentRequestSit;
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event AgentSit OnAgentSit;
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event AvatarPickerRequest OnAvatarPickerRequest;
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@@ -1061,21 +1046,8 @@ namespace OpenSim.Framework
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void InPacket(object NewPack);
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void ProcessInPacket(Packet NewPack);
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/// <summary>
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/// Close this client
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/// </summary>
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void Close();
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/// <summary>
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/// Close this client
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/// </summary>
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/// <param name='force'>
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/// If true, attempts the close without checking active status. You do not want to try this except as a last
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/// ditch attempt where Active == false but the ScenePresence still exists.
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/// </param>
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void Close(bool sendStop, bool force);
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void Close(bool sendStop);
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void Kick(string message);
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/// <summary>
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@@ -1112,20 +1084,8 @@ namespace OpenSim.Framework
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void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
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void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
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/// <summary>
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/// Send chat to the viewer.
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/// </summary>
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/// <param name='message'></param>
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/// <param name='type'></param>
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/// <param name='fromPos'></param>
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/// <param name='fromName'></param>
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/// <param name='fromAgentID'></param>
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/// <param name='ownerID'></param>
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/// <param name='source'></param>
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/// <param name='audible'></param>
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void SendChatMessage(
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string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, UUID ownerID, byte source,
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byte audible);
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void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, byte source,
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byte audible);
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void SendInstantMessage(GridInstantMessage im);
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