mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
This commit is contained in:
@@ -39,7 +39,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
public sealed class IncomingPacket
|
||||
{
|
||||
/// <summary>Client this packet came from</summary>
|
||||
public LLUDPClient Client;
|
||||
public LLClientView Client;
|
||||
|
||||
/// <summary>Packet data that has been received</summary>
|
||||
public Packet Packet;
|
||||
|
||||
@@ -48,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// </summary>
|
||||
/// <param name="client">Reference to the client this packet came from</param>
|
||||
/// <param name="packet">Packet data</param>
|
||||
public IncomingPacket(LLUDPClient client, Packet packet)
|
||||
public IncomingPacket(LLClientView client, Packet packet)
|
||||
{
|
||||
Client = client;
|
||||
Packet = packet;
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// Handles new client connections
|
||||
/// Constructor takes a single Packet and authenticates everything
|
||||
/// </summary>
|
||||
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IClientIPEndpoint, IStatsCollector
|
||||
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IStatsCollector
|
||||
{
|
||||
/// <value>
|
||||
/// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details.
|
||||
@@ -365,7 +365,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
protected string m_lastName;
|
||||
protected Thread m_clientThread;
|
||||
protected Vector3 m_startpos;
|
||||
protected EndPoint m_userEndPoint;
|
||||
protected UUID m_activeGroupID;
|
||||
protected string m_activeGroupName = String.Empty;
|
||||
protected ulong m_activeGroupPowers;
|
||||
@@ -458,7 +457,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo,
|
||||
public LLClientView(Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo,
|
||||
UUID agentId, UUID sessionId, uint circuitCode)
|
||||
{
|
||||
// DebugPacketLevel = 1;
|
||||
@@ -466,7 +465,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
RegisterInterface<IClientIM>(this);
|
||||
RegisterInterface<IClientInventory>(this);
|
||||
RegisterInterface<IClientChat>(this);
|
||||
RegisterInterface<IClientIPEndpoint>(this);
|
||||
|
||||
m_scene = scene;
|
||||
m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
|
||||
@@ -483,7 +481,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_sessionId = sessionId;
|
||||
m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
|
||||
m_circuitCode = circuitCode;
|
||||
m_userEndPoint = remoteEP;
|
||||
m_firstName = sessionInfo.LoginInfo.First;
|
||||
m_lastName = sessionInfo.LoginInfo.Last;
|
||||
m_startpos = sessionInfo.LoginInfo.StartPos;
|
||||
@@ -515,6 +512,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// </summary>
|
||||
public void Close(bool sendStop)
|
||||
{
|
||||
IsActive = false;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CLIENT]: Close has been called for {0} attached to scene {1}",
|
||||
Name, m_scene.RegionInfo.RegionName);
|
||||
@@ -3902,7 +3901,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
canUseImproved = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion UpdateFlags to packet type conversion
|
||||
|
||||
#region Block Construction
|
||||
@@ -11866,7 +11865,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
if (DebugPacketLevel <= 100 && (packet.Type == PacketType.AvatarAnimation || packet.Type == PacketType.ViewerEffect))
|
||||
logPacket = false;
|
||||
|
||||
if (DebugPacketLevel <= 50 && packet.Type == PacketType.ImprovedTerseObjectUpdate)
|
||||
if (DebugPacketLevel <= 50
|
||||
& (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate))
|
||||
logPacket = false;
|
||||
|
||||
if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily)
|
||||
@@ -11979,7 +11979,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
ClientInfo info = m_udpClient.GetClientInfo();
|
||||
|
||||
info.userEP = m_userEndPoint;
|
||||
info.proxyEP = null;
|
||||
info.agentcircuit = RequestClientInfo();
|
||||
|
||||
@@ -11991,11 +11990,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_udpClient.SetClientInfo(info);
|
||||
}
|
||||
|
||||
public EndPoint GetClientEP()
|
||||
{
|
||||
return m_userEndPoint;
|
||||
}
|
||||
|
||||
#region Media Parcel Members
|
||||
|
||||
public void SendParcelMediaCommand(uint flags, ParcelMediaCommandEnum command, float time)
|
||||
@@ -12076,10 +12070,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
public void KillEndDone()
|
||||
{
|
||||
}
|
||||
|
||||
#region IClientCore
|
||||
|
||||
private readonly Dictionary<Type, object> m_clientInterfaces = new Dictionary<Type, object>();
|
||||
@@ -12167,21 +12157,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
protected void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID)
|
||||
{
|
||||
UUID requestID = UUID.Zero;
|
||||
if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
|
||||
int sourceType = transferRequest.TransferInfo.SourceType;
|
||||
|
||||
if (sourceType == (int)SourceType.Asset)
|
||||
{
|
||||
requestID = new UUID(transferRequest.TransferInfo.Params, 0);
|
||||
}
|
||||
else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
|
||||
else if (sourceType == (int)SourceType.SimInventoryItem)
|
||||
{
|
||||
requestID = new UUID(transferRequest.TransferInfo.Params, 80);
|
||||
}
|
||||
else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimEstate)
|
||||
else if (sourceType == (int)SourceType.SimEstate)
|
||||
{
|
||||
requestID = taskID;
|
||||
}
|
||||
|
||||
|
||||
// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
|
||||
// m_log.DebugFormat(
|
||||
// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
|
||||
// requestID, taskID, (SourceType)sourceType, Name);
|
||||
|
||||
|
||||
//Note, the bool returned from the below function is useless since it is always false.
|
||||
@@ -12270,24 +12263,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
return numPackets;
|
||||
}
|
||||
|
||||
#region IClientIPEndpoint Members
|
||||
|
||||
public IPAddress EndPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_userEndPoint is IPEndPoint)
|
||||
{
|
||||
IPEndPoint ep = (IPEndPoint)m_userEndPoint;
|
||||
|
||||
return ep.Address;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void SendRebakeAvatarTextures(UUID textureID)
|
||||
{
|
||||
RebakeAvatarTexturesPacket pack =
|
||||
|
||||
@@ -147,23 +147,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
private int m_elapsed500MSOutgoingPacketHandler;
|
||||
|
||||
/// <summary>Flag to signal when clients should check for resends</summary>
|
||||
private bool m_resendUnacked;
|
||||
protected bool m_resendUnacked;
|
||||
|
||||
/// <summary>Flag to signal when clients should send ACKs</summary>
|
||||
private bool m_sendAcks;
|
||||
protected bool m_sendAcks;
|
||||
|
||||
/// <summary>Flag to signal when clients should send pings</summary>
|
||||
private bool m_sendPing;
|
||||
protected bool m_sendPing;
|
||||
|
||||
private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
|
||||
|
||||
private int m_defaultRTO = 0;
|
||||
private int m_maxRTO = 0;
|
||||
|
||||
private int m_ackTimeout = 0;
|
||||
private int m_pausedAckTimeout = 0;
|
||||
private bool m_disableFacelights = false;
|
||||
|
||||
public Socket Server { get { return null; } }
|
||||
|
||||
private int m_malformedCount = 0; // Guard against a spamming attack
|
||||
|
||||
/// <summary>
|
||||
/// Record current outgoing client for monitoring purposes.
|
||||
/// </summary>
|
||||
private IClientAPI m_currentOutgoingClient;
|
||||
|
||||
/// <summary>
|
||||
/// Recording current incoming client for monitoring purposes.
|
||||
/// </summary>
|
||||
private IClientAPI m_currentIncomingClient;
|
||||
|
||||
public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||
: base(listenIP, (int)port)
|
||||
{
|
||||
@@ -200,11 +213,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_defaultRTO = config.GetInt("DefaultRTO", 0);
|
||||
m_maxRTO = config.GetInt("MaxRTO", 0);
|
||||
m_disableFacelights = config.GetBoolean("DisableFacelights", false);
|
||||
m_ackTimeout = 1000 * config.GetInt("AckTimeout", 60);
|
||||
m_pausedAckTimeout = 1000 * config.GetInt("PausedAckTimeout", 300);
|
||||
}
|
||||
else
|
||||
{
|
||||
PrimUpdatesPerCallback = 100;
|
||||
TextureSendLimit = 20;
|
||||
m_ackTimeout = 1000 * 60; // 1 minute
|
||||
m_pausedAckTimeout = 1000 * 300; // 5 minutes
|
||||
}
|
||||
|
||||
#region BinaryStats
|
||||
@@ -241,19 +258,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
if (m_scene == null)
|
||||
throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
|
||||
|
||||
m_log.Info("[LLUDPSERVER]: Starting the LLUDP server in " + (m_asyncPacketHandling ? "asynchronous" : "synchronous") + " mode");
|
||||
m_log.InfoFormat(
|
||||
"[LLUDPSERVER]: Starting the LLUDP server in {0} mode",
|
||||
m_asyncPacketHandling ? "asynchronous" : "synchronous");
|
||||
|
||||
base.Start(m_recvBufferSize, m_asyncPacketHandling);
|
||||
|
||||
// Start the packet processing threads
|
||||
Watchdog.StartThread(
|
||||
IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
|
||||
IncomingPacketHandler,
|
||||
string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName),
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
GetWatchdogIncomingAlarmData,
|
||||
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
|
||||
|
||||
Watchdog.StartThread(
|
||||
OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
|
||||
OutgoingPacketHandler,
|
||||
string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName),
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
GetWatchdogOutgoingAlarmData,
|
||||
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
|
||||
|
||||
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private string GetWatchdogIncomingAlarmData()
|
||||
{
|
||||
return string.Format(
|
||||
"Client is {0}",
|
||||
m_currentIncomingClient != null ? m_currentIncomingClient.Name : "none");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private string GetWatchdogOutgoingAlarmData()
|
||||
{
|
||||
return string.Format(
|
||||
"Client is {0}",
|
||||
m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none");
|
||||
}
|
||||
|
||||
public new void Stop()
|
||||
{
|
||||
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
|
||||
@@ -487,19 +541,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false, null);
|
||||
}
|
||||
|
||||
public void HandleUnacked(LLUDPClient udpClient)
|
||||
public void HandleUnacked(LLClientView client)
|
||||
{
|
||||
LLUDPClient udpClient = client.UDPClient;
|
||||
|
||||
if (!udpClient.IsConnected)
|
||||
return;
|
||||
|
||||
// Disconnect an agent if no packets are received for some time
|
||||
//FIXME: Make 60 an .ini setting
|
||||
if ((Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > 1000 * 60)
|
||||
{
|
||||
m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);
|
||||
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
|
||||
int timeoutTicks = m_ackTimeout;
|
||||
|
||||
// Allow more slack if the client is "paused" eg file upload dialogue is open
|
||||
// Some sort of limit is needed in case the client crashes, loses its network connection
|
||||
// or some other disaster prevents it from sendung the AgentResume
|
||||
if (udpClient.IsPaused)
|
||||
timeoutTicks = m_pausedAckTimeout;
|
||||
|
||||
if (client.IsActive &&
|
||||
(Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > timeoutTicks)
|
||||
{
|
||||
// We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even
|
||||
// though it's set later on by LLClientView.Close()
|
||||
client.IsActive = false;
|
||||
|
||||
// Fire this out on a different thread so that we don't hold up outgoing packet processing for
|
||||
// everybody else if this is being called due to an ack timeout.
|
||||
// This is the same as processing as the async process of a logout request.
|
||||
Util.FireAndForget(o => DeactivateClientDueToTimeout(client));
|
||||
|
||||
RemoveClient(udpClient);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -850,7 +919,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
#endregion Ping Check Handling
|
||||
|
||||
// Inbox insertion
|
||||
packetInbox.Enqueue(new IncomingPacket(udpClient, packet));
|
||||
packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet));
|
||||
}
|
||||
|
||||
#region BinaryStats
|
||||
@@ -946,7 +1015,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
||||
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}",
|
||||
uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint);
|
||||
|
||||
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
|
||||
@@ -1001,8 +1072,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
// Don't create clients for unauthorized requesters.
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
|
||||
uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
|
||||
"[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
|
||||
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
|
||||
lock (m_pendingCache)
|
||||
m_pendingCache.Remove(remoteEndPoint);
|
||||
}
|
||||
@@ -1090,7 +1161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
|
||||
|
||||
client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
|
||||
client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
|
||||
client.OnLogout += LogoutHandler;
|
||||
|
||||
((LLClientView)client).DisableFacelights = m_disableFacelights;
|
||||
@@ -1102,15 +1173,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
return client;
|
||||
}
|
||||
|
||||
private void RemoveClient(LLUDPClient udpClient)
|
||||
/// <summary>
|
||||
/// Deactivates the client if we don't receive any packets within a certain amount of time (default 60 seconds).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If a connection is active then we will always receive packets even if nothing else is happening, due to
|
||||
/// regular client pings.
|
||||
/// </remarks>
|
||||
/// <param name='client'></param>
|
||||
private void DeactivateClientDueToTimeout(IClientAPI client)
|
||||
{
|
||||
// Remove this client from the scene
|
||||
IClientAPI client;
|
||||
if (m_scene.TryGetClient(udpClient.AgentID, out client))
|
||||
{
|
||||
client.IsLoggingOut = true;
|
||||
client.Close(false);
|
||||
}
|
||||
// We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even
|
||||
// though it's set later on by LLClientView.Close()
|
||||
client.IsActive = false;
|
||||
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
|
||||
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
|
||||
|
||||
if (!client.SceneAgent.IsChildAgent)
|
||||
client.Kick("Simulator logged you out due to connection timeout");
|
||||
|
||||
Util.FireAndForget(o => client.Close());
|
||||
}
|
||||
|
||||
private void IncomingPacketHandler()
|
||||
@@ -1219,6 +1305,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// client. m_packetSent will be set to true if a packet is sent
|
||||
m_scene.ForEachClient(clientPacketHandler);
|
||||
|
||||
m_currentOutgoingClient = null;
|
||||
|
||||
// If nothing was sent, sleep for the minimum amount of time before a
|
||||
// token bucket could get more tokens
|
||||
if (!m_packetSent)
|
||||
@@ -1235,18 +1323,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
Watchdog.RemoveThread();
|
||||
}
|
||||
|
||||
private void ClientOutgoingPacketHandler(IClientAPI client)
|
||||
protected void ClientOutgoingPacketHandler(IClientAPI client)
|
||||
{
|
||||
m_currentOutgoingClient = client;
|
||||
|
||||
try
|
||||
{
|
||||
if (client is LLClientView)
|
||||
{
|
||||
LLUDPClient udpClient = ((LLClientView)client).UDPClient;
|
||||
LLClientView llClient = (LLClientView)client;
|
||||
LLUDPClient udpClient = llClient.UDPClient;
|
||||
|
||||
if (udpClient.IsConnected)
|
||||
{
|
||||
if (m_resendUnacked)
|
||||
HandleUnacked(udpClient);
|
||||
HandleUnacked(llClient);
|
||||
|
||||
if (m_sendAcks)
|
||||
SendAcks(udpClient);
|
||||
@@ -1262,8 +1353,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name +
|
||||
" threw an exception: " + ex.Message, ex);
|
||||
m_log.Error(
|
||||
string.Format("[LLUDPSERVER]: OutgoingPacketHandler iteration for {0} threw ", client.Name), ex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1289,11 +1380,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
nticks++;
|
||||
watch1.Start();
|
||||
m_currentOutgoingClient = client;
|
||||
|
||||
try
|
||||
{
|
||||
if (client is LLClientView)
|
||||
{
|
||||
LLUDPClient udpClient = ((LLClientView)client).UDPClient;
|
||||
LLClientView llClient = (LLClientView)client;
|
||||
LLUDPClient udpClient = llClient.UDPClient;
|
||||
|
||||
if (udpClient.IsConnected)
|
||||
{
|
||||
@@ -1302,7 +1396,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
nticksUnack++;
|
||||
watch2.Start();
|
||||
|
||||
HandleUnacked(udpClient);
|
||||
HandleUnacked(llClient);
|
||||
|
||||
watch2.Stop();
|
||||
avgResendUnackedTicks = (nticksUnack - 1)/(float)nticksUnack * avgResendUnackedTicks + (watch2.ElapsedTicks / (float)nticksUnack);
|
||||
@@ -1373,23 +1467,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
#endregion
|
||||
|
||||
private void ProcessInPacket(object state)
|
||||
private void ProcessInPacket(IncomingPacket incomingPacket)
|
||||
{
|
||||
IncomingPacket incomingPacket = (IncomingPacket)state;
|
||||
Packet packet = incomingPacket.Packet;
|
||||
LLUDPClient udpClient = incomingPacket.Client;
|
||||
IClientAPI client;
|
||||
LLClientView client = incomingPacket.Client;
|
||||
|
||||
// Sanity check
|
||||
if (packet == null || udpClient == null)
|
||||
if (client.IsActive)
|
||||
{
|
||||
m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", UDPClient=\"{1}\"",
|
||||
packet, udpClient);
|
||||
}
|
||||
m_currentIncomingClient = client;
|
||||
|
||||
// Make sure this client is still alive
|
||||
if (m_scene.TryGetClient(udpClient.AgentID, out client))
|
||||
{
|
||||
try
|
||||
{
|
||||
// Process this packet
|
||||
@@ -1404,21 +1490,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
catch (Exception e)
|
||||
{
|
||||
// Don't let a failure in an individual client thread crash the whole sim.
|
||||
m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type);
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw ",
|
||||
client.Name, packet.Type),
|
||||
e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_currentIncomingClient = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Dropping incoming {0} packet for dead client {1}", packet.Type, udpClient.AgentID);
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
|
||||
packet.Type, client.Name, m_scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
protected void LogoutHandler(IClientAPI client)
|
||||
{
|
||||
client.SendLogoutPacket();
|
||||
if (client.IsActive)
|
||||
RemoveClient(((LLClientView)client).UDPClient);
|
||||
|
||||
if (!client.IsLoggingOut)
|
||||
{
|
||||
client.IsLoggingOut = true;
|
||||
client.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,6 +45,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
[TestFixture]
|
||||
public class BasicCircuitTests
|
||||
{
|
||||
private Scene m_scene;
|
||||
private TestLLUDPServer m_udpServer;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureInit()
|
||||
{
|
||||
@@ -61,83 +64,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// Add a client for testing
|
||||
// /// </summary>
|
||||
// /// <param name="scene"></param>
|
||||
// /// <param name="testLLUDPServer"></param>
|
||||
// /// <param name="testPacketServer"></param>
|
||||
// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
|
||||
// protected void SetupStack(
|
||||
// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
|
||||
// out AgentCircuitManager acm)
|
||||
// {
|
||||
// IConfigSource configSource = new IniConfigSource();
|
||||
// ClientStackUserSettings userSettings = new ClientStackUserSettings();
|
||||
// testLLUDPServer = new TestLLUDPServer();
|
||||
// acm = new AgentCircuitManager();
|
||||
//
|
||||
// uint port = 666;
|
||||
// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
|
||||
// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
|
||||
// testLLUDPServer.LocalScene = scene;
|
||||
// }
|
||||
|
||||
// /// <summary>
|
||||
// /// Set up a client for tests which aren't concerned with this process itself and where only one client is being
|
||||
// /// tested
|
||||
// /// </summary>
|
||||
// /// <param name="circuitCode"></param>
|
||||
// /// <param name="epSender"></param>
|
||||
// /// <param name="testLLUDPServer"></param>
|
||||
// /// <param name="acm"></param>
|
||||
// protected void AddClient(
|
||||
// uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
|
||||
// {
|
||||
// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
|
||||
//
|
||||
// AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
|
||||
// }
|
||||
|
||||
// /// <summary>
|
||||
// /// Set up a client for tests which aren't concerned with this process itself
|
||||
// /// </summary>
|
||||
// /// <param name="circuitCode"></param>
|
||||
// /// <param name="epSender"></param>
|
||||
// /// <param name="agentId"></param>
|
||||
// /// <param name="sessionId"></param>
|
||||
// /// <param name="testLLUDPServer"></param>
|
||||
// /// <param name="acm"></param>
|
||||
// protected void AddClient(
|
||||
// uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
|
||||
// TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
|
||||
// {
|
||||
// AgentCircuitData acd = new AgentCircuitData();
|
||||
// acd.AgentID = agentId;
|
||||
// acd.SessionID = sessionId;
|
||||
//
|
||||
// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
||||
//
|
||||
// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
||||
// = new UseCircuitCodePacket.CircuitCodeBlock();
|
||||
// uccpCcBlock.Code = circuitCode;
|
||||
// uccpCcBlock.ID = agentId;
|
||||
// uccpCcBlock.SessionID = sessionId;
|
||||
// uccp.CircuitCode = uccpCcBlock;
|
||||
//
|
||||
// acm.AddNewCircuit(circuitCode, acd);
|
||||
//
|
||||
// testLLUDPServer.LoadReceive(uccp, epSender);
|
||||
// testLLUDPServer.ReceiveData(null);
|
||||
// }
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
m_scene = new SceneHelpers().SetupScene();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Build an object name packet for test purposes
|
||||
/// </summary>
|
||||
/// <param name="objectLocalId"></param>
|
||||
/// <param name="objectName"></param>
|
||||
protected ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
|
||||
private ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
|
||||
{
|
||||
ObjectNamePacket onp = new ObjectNamePacket();
|
||||
ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
|
||||
@@ -148,29 +86,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
|
||||
return onp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test adding a client to the stack
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAddClient()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// XmlConfigurator.Configure();
|
||||
|
||||
TestScene scene = SceneHelpers.SetupScene();
|
||||
uint myCircuitCode = 123456;
|
||||
private void AddUdpServer()
|
||||
{
|
||||
AddUdpServer(new IniConfigSource());
|
||||
}
|
||||
|
||||
private void AddUdpServer(IniConfigSource configSource)
|
||||
{
|
||||
uint port = 0;
|
||||
AgentCircuitManager acm = m_scene.AuthenticateHandler;
|
||||
|
||||
m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
|
||||
m_udpServer.AddScene(m_scene);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used by tests that aren't testing this stage.
|
||||
/// </summary>
|
||||
private ScenePresence AddClient()
|
||||
{
|
||||
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
|
||||
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
|
||||
uint myCircuitCode = 123456;
|
||||
IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
|
||||
|
||||
uint port = 0;
|
||||
AgentCircuitManager acm = scene.AuthenticateHandler;
|
||||
|
||||
TestLLUDPServer llUdpServer
|
||||
= new TestLLUDPServer(IPAddress.Any, ref port, 0, false, new IniConfigSource(), acm);
|
||||
llUdpServer.AddScene(scene);
|
||||
|
||||
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
||||
|
||||
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
||||
@@ -185,26 +125,67 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
|
||||
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
|
||||
|
||||
llUdpServer.PacketReceived(upb);
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = myAgentUuid;
|
||||
acd.SessionID = mySessionUuid;
|
||||
|
||||
m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
|
||||
|
||||
m_udpServer.PacketReceived(upb);
|
||||
|
||||
return m_scene.GetScenePresence(myAgentUuid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test adding a client to the stack
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAddClient()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// XmlConfigurator.Configure();
|
||||
|
||||
AddUdpServer();
|
||||
|
||||
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
|
||||
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
|
||||
uint myCircuitCode = 123456;
|
||||
IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
|
||||
|
||||
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
||||
|
||||
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
||||
= new UseCircuitCodePacket.CircuitCodeBlock();
|
||||
uccpCcBlock.Code = myCircuitCode;
|
||||
uccpCcBlock.ID = myAgentUuid;
|
||||
uccpCcBlock.SessionID = mySessionUuid;
|
||||
uccp.CircuitCode = uccpCcBlock;
|
||||
|
||||
byte[] uccpBytes = uccp.ToBytes();
|
||||
UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
|
||||
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
|
||||
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
|
||||
|
||||
m_udpServer.PacketReceived(upb);
|
||||
|
||||
// Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
|
||||
Assert.That(scene.GetScenePresence(myAgentUuid), Is.Null);
|
||||
Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null);
|
||||
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = myAgentUuid;
|
||||
acd.SessionID = mySessionUuid;
|
||||
|
||||
acm.AddNewCircuit(myCircuitCode, acd);
|
||||
m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
|
||||
|
||||
llUdpServer.PacketReceived(upb);
|
||||
m_udpServer.PacketReceived(upb);
|
||||
|
||||
// Should succeed now
|
||||
ScenePresence sp = scene.GetScenePresence(myAgentUuid);
|
||||
ScenePresence sp = m_scene.GetScenePresence(myAgentUuid);
|
||||
Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
|
||||
|
||||
Assert.That(llUdpServer.PacketsSent.Count, Is.EqualTo(1));
|
||||
Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1));
|
||||
|
||||
Packet packet = llUdpServer.PacketsSent[0];
|
||||
Packet packet = m_udpServer.PacketsSent[0];
|
||||
Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
|
||||
|
||||
PacketAckPacket ackPacket = packet as PacketAckPacket;
|
||||
@@ -212,6 +193,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLogoutClientDueToAck()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
IniConfigSource ics = new IniConfigSource();
|
||||
IConfig config = ics.AddConfig("ClientStack.LindenUDP");
|
||||
config.Set("AckTimeout", -1);
|
||||
AddUdpServer(ics);
|
||||
|
||||
ScenePresence sp = AddClient();
|
||||
m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false);
|
||||
|
||||
ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID);
|
||||
Assert.That(spAfterAckTimeout, Is.Null);
|
||||
|
||||
// TestHelpers.DisableLogging();
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// Test removing a client from the stack
|
||||
// /// </summary>
|
||||
|
||||
@@ -79,7 +79,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
|
||||
J2KDecoderModule j2kdm = new J2KDecoderModule();
|
||||
|
||||
scene = SceneHelpers.SetupScene();
|
||||
SceneHelpers sceneHelpers = new SceneHelpers();
|
||||
scene = sceneHelpers.SetupScene();
|
||||
SceneHelpers.SetupSceneModules(scene, j2kdm);
|
||||
|
||||
tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
|
||||
|
||||
@@ -44,9 +44,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
}
|
||||
protected int m_objectNameCallsReceived;
|
||||
|
||||
public MockScene()
|
||||
public MockScene() : base(new RegionInfo(1000, 1000, null, null))
|
||||
{
|
||||
m_regInfo = new RegionInfo(1000, 1000, null, null);
|
||||
m_regStatus = RegionStatus.Up;
|
||||
}
|
||||
|
||||
|
||||
@@ -59,6 +59,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
PacketsSent.Add(packet);
|
||||
}
|
||||
|
||||
public void ClientOutgoingPacketHandler(IClientAPI client, bool resendUnacked, bool sendAcks, bool sendPing)
|
||||
{
|
||||
m_resendUnacked = resendUnacked;
|
||||
m_sendAcks = sendAcks;
|
||||
m_sendPing = sendPing;
|
||||
|
||||
ClientOutgoingPacketHandler(client);
|
||||
}
|
||||
|
||||
//// /// <summary>
|
||||
//// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive
|
||||
//// /// </summary>
|
||||
|
||||
Reference in New Issue
Block a user