diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 5be71df136..2cde8f3a8a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -310,7 +310,6 @@ namespace OpenSim.Region.Framework.Scenes } else { -<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs if (m_part.ParentGroup.m_savedScriptState != null) RestoreSavedScriptState(item.OldItemID, item.ItemID); @@ -327,22 +326,6 @@ namespace OpenSim.Region.Framework.Scenes StoreScriptErrors(item.ItemID, null); m_part.ParentGroup.AddActiveScriptCount(1); m_part.ScheduleFullUpdate(); -======= - lock (m_items) - { - if (m_part.ParentGroup.m_savedScriptState != null) - RestoreSavedScriptState(item.OldItemID, item.ItemID); - - m_items[item.ItemID].PermsMask = 0; - m_items[item.ItemID].PermsGranter = UUID.Zero; - - string script = Utils.BytesToString(asset.Data); - m_part.ParentGroup.Scene.EventManager.TriggerRezScript( - m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); - m_part.ParentGroup.AddActiveScriptCount(1); - m_part.ScheduleFullUpdate(); - } ->>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs } } }