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a few more changes relative to sits crossing
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@@ -356,7 +356,7 @@ namespace OpenSim.Framework
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public string ActiveGroupName;
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public string ActiveGroupTitle = null;
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public UUID agentCOF;
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public bool isCrossingUpdate;
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public byte CrossingFlags;
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public AgentGroupData[] Groups;
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public Dictionary<ulong, string> ChildrenCapSeeds = null;
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@@ -365,7 +365,6 @@ namespace OpenSim.Framework
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public Animation AnimState = null;
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public Byte MotionState = 0;
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public UUID GranterID;
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public UUID ParentPart;
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public Vector3 SitOffset;
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@@ -430,7 +429,7 @@ namespace OpenSim.Framework
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args["agent_access"] = OSD.FromString(AgentAccess.ToString());
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args["agent_cof"] = OSD.FromUUID(agentCOF);
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args["crossingupdate"] = OSD.FromBoolean(isCrossingUpdate);
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args["crossingflags"] = OSD.FromInteger(CrossingFlags);
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args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
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args["active_group_name"] = OSD.FromString(ActiveGroupName);
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@@ -625,8 +624,8 @@ namespace OpenSim.Framework
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if (args.ContainsKey("agent_cof") && args["agent_cof"] != null)
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agentCOF = args["agent_cof"].AsUUID();
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if (args.ContainsKey("crossingupdate") && args["crossingupdate"] != null)
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isCrossingUpdate = args["crossingupdate"].AsBoolean();
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if (args.ContainsKey("crossingflags") && args["crossingflags"] != null)
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CrossingFlags = (byte)args["crossingflags"].AsInteger();
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if (args.ContainsKey("active_group_id") && args["active_group_id"] != null)
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ActiveGroupID = args["active_group_id"].AsUUID();
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