Thank you kindly, Thomax, for a patch that:

Does not set prims to fullbright when an
ossl dynamic texture function is called.
This commit is contained in:
Charles Krinke
2009-05-03 17:53:43 +00:00
parent d9e9401214
commit e957a29ab0

View File

@@ -298,7 +298,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
tmptex.DefaultTexture.TextureID = asset.FullID;
// I'm pretty sure we always want to force this to true
tmptex.DefaultTexture.Fullbright = true;
// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
// tmptex.DefaultTexture.Fullbright = true;
part.Shape.Textures = tmptex;
part.ScheduleFullUpdate();