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Thank you kindly, Thomax, for a patch that:
Does not set prims to fullbright when an ossl dynamic texture function is called.
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@@ -298,7 +298,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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tmptex.DefaultTexture.TextureID = asset.FullID;
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// I'm pretty sure we always want to force this to true
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tmptex.DefaultTexture.Fullbright = true;
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// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
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// tmptex.DefaultTexture.Fullbright = true;
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part.Shape.Textures = tmptex;
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part.ScheduleFullUpdate();
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