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https://github.com/opensim/opensim.git
synced 2026-07-31 22:05:36 +08:00
Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed.
This commit is contained in:
@@ -3122,6 +3122,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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objectData.TextureAnim = textureanim;
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}
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bool doUpdate = false;
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lock (m_primFullUpdates)
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{
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if (m_primFullUpdates.Count == 0)
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@@ -3130,8 +3131,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_primFullUpdates.Add(objectData);
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if (m_primFullUpdates.Count >= m_primFullUpdatesPerPacket)
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ProcessPrimFullUpdates(this, null);
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doUpdate = true;
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}
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if (doUpdate)
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ProcessPrimFullUpdates(this, null);
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}
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void HandleQueueEmpty(ThrottleOutPacketType queue)
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@@ -3152,35 +3155,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e)
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{
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bool stopTimer = false;
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lock (m_primFullUpdates)
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{
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if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
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{
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lock (m_primFullUpdateTimer)
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m_primFullUpdateTimer.Stop();
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stopTimer = true;
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}
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if (stopTimer)
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{
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lock (m_primFullUpdateTimer)
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m_primFullUpdateTimer.Stop();
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return;
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}
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return;
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}
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ObjectUpdatePacket outPacket =
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(ObjectUpdatePacket)PacketPool.Instance.GetPacket(
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PacketType.ObjectUpdate);
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ObjectUpdatePacket outPacket =
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(ObjectUpdatePacket)PacketPool.Instance.GetPacket(
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PacketType.ObjectUpdate);
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outPacket.RegionData.RegionHandle =
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Scene.RegionInfo.RegionHandle;
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outPacket.RegionData.TimeDilation =
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(ushort)(Scene.TimeDilation * ushort.MaxValue);
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outPacket.RegionData.RegionHandle =
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Scene.RegionInfo.RegionHandle;
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outPacket.RegionData.TimeDilation =
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(ushort)(Scene.TimeDilation * ushort.MaxValue);
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int max = m_primFullUpdates.Count;
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if (max > m_primFullUpdatesPerPacket)
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max = m_primFullUpdatesPerPacket;
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int max = m_primFullUpdates.Count;
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if (max > m_primFullUpdatesPerPacket)
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max = m_primFullUpdatesPerPacket;
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int count = 0;
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int size = 0;
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int count = 0;
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int size = 0;
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byte[] zerobuffer = new byte[1024];
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byte[] blockbuffer = new byte[1024];
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byte[] zerobuffer = new byte[1024];
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byte[] blockbuffer = new byte[1024];
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lock (m_primFullUpdates)
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{
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for (count = 0 ; count < max ; count++)
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{
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int length = 0;
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@@ -3204,9 +3212,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
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if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
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lock (m_primFullUpdateTimer)
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m_primFullUpdateTimer.Stop();
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stopTimer = true;
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}
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if (stopTimer)
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lock (m_primFullUpdateTimer)
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m_primFullUpdateTimer.Stop();
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}
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/// <summary>
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@@ -3225,6 +3236,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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CreatePrimImprovedBlock(localID, position, rotation,
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velocity, rotationalvelocity, state);
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bool doUpdate = false;
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lock (m_primTerseUpdates)
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{
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if (m_primTerseUpdates.Count == 0)
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@@ -3233,43 +3245,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_primTerseUpdates.Add(objectData);
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if (m_primTerseUpdates.Count >= m_primTerseUpdatesPerPacket)
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ProcessPrimTerseUpdates(this, null);
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doUpdate = true;
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}
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if (doUpdate)
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ProcessPrimTerseUpdates(this, null);
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}
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void ProcessPrimTerseUpdates(object sender, ElapsedEventArgs e)
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{
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bool stopTimer = false;
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lock (m_primTerseUpdates)
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{
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if (m_primTerseUpdates.Count == 0)
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{
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lock (m_primTerseUpdateTimer)
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m_primTerseUpdateTimer.Stop();
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stopTimer = true;
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}
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if (stopTimer)
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{
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lock (m_primTerseUpdateTimer)
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m_primTerseUpdateTimer.Stop();
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return;
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}
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return;
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}
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ImprovedTerseObjectUpdatePacket outPacket =
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(ImprovedTerseObjectUpdatePacket)
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PacketPool.Instance.GetPacket(
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PacketType.ImprovedTerseObjectUpdate);
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ImprovedTerseObjectUpdatePacket outPacket =
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(ImprovedTerseObjectUpdatePacket)
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PacketPool.Instance.GetPacket(
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PacketType.ImprovedTerseObjectUpdate);
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outPacket.RegionData.RegionHandle =
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Scene.RegionInfo.RegionHandle;
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outPacket.RegionData.TimeDilation =
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(ushort)(Scene.TimeDilation * ushort.MaxValue);
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outPacket.RegionData.RegionHandle =
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Scene.RegionInfo.RegionHandle;
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outPacket.RegionData.TimeDilation =
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(ushort)(Scene.TimeDilation * ushort.MaxValue);
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int max = m_primTerseUpdates.Count;
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if (max > m_primTerseUpdatesPerPacket)
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max = m_primTerseUpdatesPerPacket;
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int max = m_primTerseUpdates.Count;
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if (max > m_primTerseUpdatesPerPacket)
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max = m_primTerseUpdatesPerPacket;
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int count = 0;
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int size = 0;
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int count = 0;
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int size = 0;
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byte[] zerobuffer = new byte[1024];
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byte[] blockbuffer = new byte[1024];
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byte[] zerobuffer = new byte[1024];
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byte[] blockbuffer = new byte[1024];
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for (count = 0 ; count < max ; count++)
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lock (m_primTerseUpdates)
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{
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for (count = 0; count < max; count++)
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{
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int length = 0;
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m_primTerseUpdates[count].ToBytes(blockbuffer, ref length);
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@@ -3294,9 +3314,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
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if (m_primTerseUpdates.Count == 0)
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lock (m_primTerseUpdateTimer)
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m_primTerseUpdateTimer.Stop();
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stopTimer = true;
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}
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if (stopTimer)
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lock (m_primTerseUpdateTimer)
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m_primTerseUpdateTimer.Stop();
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}
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public void FlushPrimUpdates()
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