Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed.

This commit is contained in:
Diva Canto
2009-10-06 15:39:53 -07:00
parent 99c85b5ef5
commit e992ca0255
9 changed files with 211 additions and 176 deletions

View File

@@ -442,42 +442,46 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
private ScenePresence GetRootPresenceFromAgentID(UUID AgentID)
{
ScenePresence returnAgent = null;
List<Scene> scenes = null;
lock (m_scenes)
{
ScenePresence queryagent = null;
foreach (Scene scene in m_scenes.Values)
{
queryagent = scene.GetScenePresence(AgentID);
if (queryagent != null)
{
if (!queryagent.IsChildAgent)
{
returnAgent = queryagent;
break;
}
}
}
}
return returnAgent;
}
scenes = new List<Scene>(m_scenes.Values);
private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID)
{
ScenePresence returnAgent = null;
lock (m_scenes)
ScenePresence queryagent = null;
foreach (Scene scene in scenes)
{
ScenePresence queryagent = null;
foreach (Scene scene in m_scenes.Values)
queryagent = scene.GetScenePresence(AgentID);
if (queryagent != null)
{
queryagent = scene.GetScenePresence(AgentID);
if (queryagent != null)
if (!queryagent.IsChildAgent)
{
returnAgent = queryagent;
break;
}
}
}
return returnAgent;
}
private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID)
{
List<Scene> scenes = null;
lock (m_scenes)
scenes = new List<Scene>(m_scenes.Values);
ScenePresence returnAgent = null;
ScenePresence queryagent = null;
foreach (Scene scene in m_scenes.Values)
{
queryagent = scene.GetScenePresence(AgentID);
if (queryagent != null)
{
returnAgent = queryagent;
break;
}
}
return returnAgent;
}