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Plumb in the list if user IDs to the land module to allow selection
of objects by owner name
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@@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Interfaces
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bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
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bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
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bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
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void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
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void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
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void sendLandObjectOwners(IClientAPI remote_client);
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void returnObject(SceneObjectGroup obj);
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void returnLandObjects(uint type, UUID[] owners, IClientAPI remote_client);
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