Plumb in the list if user IDs to the land module to allow selection

of objects by owner name
This commit is contained in:
Melanie Thielker
2008-11-21 04:41:39 +00:00
parent 0092ecbce7
commit e9ad6f7913
5 changed files with 17 additions and 9 deletions

View File

@@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Interfaces
bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
void sendLandObjectOwners(IClientAPI remote_client);
void returnObject(SceneObjectGroup obj);
void returnLandObjects(uint type, UUID[] owners, IClientAPI remote_client);