* Updates the sim stats module. Cleans out some of the rot.

* Adds a prototype web stats module which is disabled by default.  It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now.  I'll let you know when it's safe.
* Adds Prototype for ajaxy web content
* removed a warning or two.
This commit is contained in:
Teravus Ovares
2009-01-03 03:30:03 +00:00
parent 4144fd0eb2
commit e9cef70f89
20 changed files with 6360 additions and 66 deletions

View File

@@ -1091,6 +1091,7 @@ namespace OpenSim.Framework.Servers
{
host = (string)headervals["Host"];
}
keysvals.Add("headers",headervals);
if (keysvals.Contains("method"))
{
@@ -1238,7 +1239,7 @@ namespace OpenSim.Framework.Servers
byte[] buffer;
if (!contentType.Contains("image"))
if (!(contentType.Contains("image") || contentType.Contains("x-shockwave-flash")))
{
buffer = Encoding.UTF8.GetBytes(responseString);
}

View File

@@ -72,11 +72,18 @@ namespace OpenSim.Framework
get { return m_objectCapacity; }
}
private uint m_objectCapacity;
public OpenMetaverse.UUID RegionUUID
{
get { return regionUUID;}
}
private OpenMetaverse.UUID regionUUID;
public SimStats(
uint regionX, uint regionY, uint regionFlags, uint objectCapacity,
SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock)
SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock, OpenMetaverse.UUID pRUUID)
{
regionUUID = pRUUID;
m_regionX = regionX;
m_regionY = regionY;
m_regionFlags = regionFlags;

View File

@@ -51,27 +51,27 @@ namespace OpenSim.Framework.Statistics
private long assetServiceRequestFailures;
private long inventoryServiceRetrievalFailures;
private float timeDilation;
private float simFps;
private float physicsFps;
private float agentUpdates;
private float rootAgents;
private float childAgents;
private float totalPrims;
private float activePrims;
private float totalFrameTime;
private float netFrameTime;
private float physicsFrameTime;
private float otherFrameTime;
private float imageFrameTime;
private float inPacketsPerSecond;
private float outPacketsPerSecond;
private float unackedBytes;
private float agentFrameTime;
private float pendingDownloads;
private float pendingUploads;
private float activeScripts;
private float scriptLinesPerSecond;
private volatile float timeDilation;
private volatile float simFps;
private volatile float physicsFps;
private volatile float agentUpdates;
private volatile float rootAgents;
private volatile float childAgents;
private volatile float totalPrims;
private volatile float activePrims;
private volatile float totalFrameTime;
private volatile float netFrameTime;
private volatile float physicsFrameTime;
private volatile float otherFrameTime;
private volatile float imageFrameTime;
private volatile float inPacketsPerSecond;
private volatile float outPacketsPerSecond;
private volatile float unackedBytes;
private volatile float agentFrameTime;
private volatile float pendingDownloads;
private volatile float pendingUploads;
private volatile float activeScripts;
private volatile float scriptLinesPerSecond;
/// <summary>
/// Number of times that a client thread terminated because of an exception
@@ -87,7 +87,28 @@ namespace OpenSim.Framework.Statistics
public long TexturesInCache { get { return texturesInCache; } }
public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
public float TimeDilation { get { return timeDilation; } }
public float SimFps { get { return simFps; } }
public float PhysicsFps { get { return physicsFps; } }
public float AgentUpdates { get { return agentUpdates; } }
public float RootAgents { get { return rootAgents; } }
public float ChildAgents { get { return childAgents; } }
public float TotalPrims { get { return totalPrims; } }
public float ActivePrims { get { return activePrims; } }
public float TotalFrameTime { get { return totalFrameTime; } }
public float NetFrameTime { get { return netFrameTime; } }
public float PhysicsFrameTime { get { return physicsFrameTime; } }
public float OtherFrameTime { get { return otherFrameTime; } }
public float ImageFrameTime { get { return imageFrameTime; } }
public float InPacketsPerSecond { get { return inPacketsPerSecond; } }
public float OutPacketsPerSecond { get { return outPacketsPerSecond; } }
public float UnackedBytes { get { return unackedBytes; } }
public float AgentFrameTime { get { return agentFrameTime; } }
public float PendingDownloads { get { return pendingDownloads; } }
public float PendingUploads { get { return pendingUploads; } }
public float ActiveScripts { get { return activeScripts; } }
public float ScriptLinesPerSecond { get { return scriptLinesPerSecond; } }
/// <summary>
/// This is the time it took for the last asset request made in response to a cache miss.
/// </summary>

View File

@@ -603,10 +603,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void Flush()
{
m_PacketQueue.Flush();
m_UnackedBytes = (-1 * m_UnackedBytes);
SendPacketStats();
}
public void Clear()
{
m_UnackedBytes = (-1 * m_UnackedBytes);
SendPacketStats();
m_NeedAck.Clear();
m_PendingAcks.Clear();
m_Sequence += 1000000;

View File

@@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes
protected Timer m_restartWaitTimer = new Timer();
protected SimStatsReporter m_statsReporter;
public SimStatsReporter StatsReporter;
protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
@@ -244,7 +244,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public float SimulatorFPS
{
get { return m_statsReporter.getLastReportedSimFPS(); }
get { return StatsReporter.getLastReportedSimFPS(); }
}
public int TimePhase
@@ -358,10 +358,10 @@ namespace OpenSim.Region.Environment.Scenes
m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics;
m_statsReporter = new SimStatsReporter(this);
m_statsReporter.OnSendStatsResult += SendSimStatsPackets;
StatsReporter = new SimStatsReporter(this);
StatsReporter.OnSendStatsResult += SendSimStatsPackets;
m_statsReporter.SetObjectCapacity(objectCapacity);
StatsReporter.SetObjectCapacity(objectCapacity);
m_simulatorVersion = simulatorVersion
+ " (OS " + Util.GetOperatingSystemInformation() + ")"
@@ -814,7 +814,7 @@ namespace OpenSim.Region.Environment.Scenes
if (m_update_entities == 1)
{
m_update_entities = 5;
m_statsReporter.SetUpdateMS(6000);
StatsReporter.SetUpdateMS(6000);
}
}
else
@@ -822,7 +822,7 @@ namespace OpenSim.Region.Environment.Scenes
if (m_update_entities == 5)
{
m_update_entities = 1;
m_statsReporter.SetUpdateMS(3000);
StatsReporter.SetUpdateMS(3000);
}
}
@@ -891,20 +891,20 @@ namespace OpenSim.Region.Environment.Scenes
otherMS = System.Environment.TickCount - otherMS;
// if (m_frame%m_update_avatars == 0)
// UpdateInWorldTime();
m_statsReporter.AddPhysicsFPS(physicsFPS);
m_statsReporter.AddTimeDilation(m_timedilation);
m_statsReporter.AddFPS(1);
m_statsReporter.AddInPackets(0);
m_statsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
m_statsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
m_statsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
m_statsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
StatsReporter.AddPhysicsFPS(physicsFPS);
StatsReporter.AddTimeDilation(m_timedilation);
StatsReporter.AddFPS(1);
StatsReporter.AddInPackets(0);
StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
frameMS = System.Environment.TickCount - frameMS;
m_statsReporter.addFrameMS(frameMS);
m_statsReporter.addPhysicsMS(physicsMS);
m_statsReporter.addOtherMS(otherMS);
m_statsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
m_statsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
StatsReporter.addFrameMS(frameMS);
StatsReporter.addPhysicsMS(physicsMS);
StatsReporter.addOtherMS(otherMS);
StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
}
}
catch (NotImplementedException)
@@ -2380,8 +2380,8 @@ namespace OpenSim.Region.Environment.Scenes
client.OnObjectOwner += ObjectOwner;
if (m_statsReporter != null)
client.OnNetworkStatsUpdate += m_statsReporter.AddPacketsFromClientStats;
if (StatsReporter != null)
client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats;
// EventManager.TriggerOnNewClient(client);
}
@@ -3027,14 +3027,14 @@ namespace OpenSim.Region.Environment.Scenes
if (presence != null)
{
// Nothing is removed here, so down count it as such
// if (presence.IsChildAgent)
// {
// m_sceneGraph.removeUserCount(false);
// }
// else
// {
// m_sceneGraph.removeUserCount(true);
// }
if (presence.IsChildAgent)
{
m_sceneGraph.removeUserCount(false);
}
else
{
m_sceneGraph.removeUserCount(true);
}
// Don't do this to root agents on logout, it's not nice for the viewer
if (presence.IsChildAgent)
@@ -3322,9 +3322,9 @@ namespace OpenSim.Region.Environment.Scenes
if (RegionInfo.ObjectCapacity != 0)
objects = RegionInfo.ObjectCapacity;
if (m_statsReporter != null)
if (StatsReporter != null)
{
m_statsReporter.SetObjectCapacity(objects);
StatsReporter.SetObjectCapacity(objects);
}
objectCapacity = objects;
}
@@ -3430,25 +3430,25 @@ namespace OpenSim.Region.Environment.Scenes
public void AddPacketStats(int inPackets, int outPackets, int unAckedBytes)
{
m_statsReporter.AddInPackets(inPackets);
m_statsReporter.AddOutPackets(outPackets);
m_statsReporter.AddunAckedBytes(unAckedBytes);
StatsReporter.AddInPackets(inPackets);
StatsReporter.AddOutPackets(outPackets);
StatsReporter.AddunAckedBytes(unAckedBytes);
}
public void AddAgentTime(int ms)
{
m_statsReporter.addFrameMS(ms);
m_statsReporter.addAgentMS(ms);
StatsReporter.addFrameMS(ms);
StatsReporter.addAgentMS(ms);
}
public void AddAgentUpdates(int count)
{
m_statsReporter.AddAgentUpdates(count);
StatsReporter.AddAgentUpdates(count);
}
public void AddPendingDownloads(int count)
{
m_statsReporter.addPendingDownload(count);
StatsReporter.addPendingDownload(count);
}
#endregion

View File

@@ -306,8 +306,19 @@ namespace OpenSim.Region.Environment.Scenes
if (!resultOfObjectLinked)
{
m_numPrim -= ((SceneObjectGroup) Entities[uuid]).Children.Count;
if ((((SceneObjectGroup)Entities[uuid]).RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
{
RemovePhysicalPrim(((SceneObjectGroup)Entities[uuid]).Children.Count);
}
}
Entities.Remove(uuid);
//SceneObjectGroup part;
//((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
return true;
}

View File

@@ -26,6 +26,7 @@
*/
using System;
//using System.Collections.Generic;
using System.Timers;
using OpenMetaverse.Packets;
using OpenSim.Framework;
@@ -189,7 +190,7 @@ namespace OpenSim.Region.Environment.Scenes
}
sb[0].StatID = (uint) Stats.TimeDilation;
sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
sb[1].StatID = (uint) Stats.SimFPS;
sb[1].StatValue = simfps/statsUpdateFactor;
@@ -253,7 +254,7 @@ namespace OpenSim.Region.Environment.Scenes
SimStats simStats
= new SimStats(
ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb);
ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID);
handlerSendStatResult = OnSendStatsResult;
if (handlerSendStatResult != null)
@@ -309,7 +310,11 @@ namespace OpenSim.Region.Environment.Scenes
public void SetChildAgents(int childAgents)
{
m_childAgents = childAgents;
m_childAgents = (childAgents > 0) ? childAgents : 0;
if (childAgents < 0)
{
//List<ScenePresence> avs= m_scene.GetScenePresences();
}
}
public void SetObjects(int objects)
@@ -350,6 +355,7 @@ namespace OpenSim.Region.Environment.Scenes
public void AddunAckedBytes(int numBytes)
{
m_unAckedBytes += numBytes;
if (m_unAckedBytes < 0) m_unAckedBytes = 0;
}
public void addFrameMS(int ms)
@@ -383,6 +389,7 @@ namespace OpenSim.Region.Environment.Scenes
public void addPendingDownload(int count)
{
m_pendingDownloads += count;
if (m_pendingDownloads < 0) m_pendingDownloads = 0;
//m_log.InfoFormat("[stats]: Adding {0} to pending downloads to make {1}", count, m_pendingDownloads);
}

View File

@@ -0,0 +1,185 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Statistics;
namespace OpenSim.Region.UserStatistics
{
public class ActiveConnectionsAJAX : IStatsController
{
#region IStatsController Members
public Hashtable ProcessModel(Hashtable pParams)
{
List<Scene> m_scene = (List<Scene>)pParams["Scenes"];
Hashtable nh = new Hashtable();
nh.Add("hdata", m_scene);
return nh;
}
public string RenderView(Hashtable pModelResult)
{
List<Scene> all_scenes = (List<Scene>) pModelResult["hdata"];
StringBuilder output = new StringBuilder();
HTMLUtil.OL_O(ref output, "");
foreach (Scene scene in all_scenes)
{
List<ScenePresence> avatarInScene = scene.GetScenePresences();
HTMLUtil.LI_O(ref output, "");
output.Append(scene.RegionInfo.RegionName);
HTMLUtil.OL_O(ref output, "");
foreach (ScenePresence av in avatarInScene)
{
Dictionary<string,string> queues = new Dictionary<string, string>();
if (av.ControllingClient is IStatsCollector)
{
IStatsCollector isClient = (IStatsCollector) av.ControllingClient;
queues = decodeQueueReport(isClient.Report());
}
HTMLUtil.LI_O(ref output, "");
output.Append(av.Name);
output.Append("&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;");
output.Append((av.IsChildAgent ? "Child" : "Root"));
Dictionary<string, int> throttles = DecodeClientThrottles(av.ControllingClient.GetThrottlesPacked(1));
HTMLUtil.UL_O(ref output, "");
foreach (string throttlename in throttles.Keys)
{
HTMLUtil.LI_O(ref output, "");
output.Append(throttlename);
output.Append(":");
output.Append(throttles[throttlename].ToString());
if (queues.ContainsKey(throttlename))
{
output.Append("/");
output.Append(queues[throttlename]);
}
HTMLUtil.LI_C(ref output);
}
if (queues.ContainsKey("Incoming") && queues.ContainsKey("Outgoing"))
{
HTMLUtil.LI_O(ref output, "red");
output.Append("SEND:");
output.Append(queues["Outgoing"]);
output.Append("/");
output.Append(queues["Incoming"]);
HTMLUtil.LI_C(ref output);
}
HTMLUtil.UL_C(ref output);
HTMLUtil.LI_C(ref output);
}
HTMLUtil.OL_C(ref output);
}
HTMLUtil.OL_C(ref output);
return output.ToString();
}
public Dictionary<string, int> DecodeClientThrottles(byte[] throttle)
{
Dictionary<string, int> returndict = new Dictionary<string, int>();
// From mantis http://opensimulator.org/mantis/view.php?id=1374
// it appears that sometimes we are receiving empty throttle byte arrays.
// TODO: Investigate this behaviour
if (throttle.Length == 0)
{
return new Dictionary<string, int>();
}
int tResend = -1;
int tLand = -1;
int tWind = -1;
int tCloud = -1;
int tTask = -1;
int tTexture = -1;
int tAsset = -1;
int tall = -1;
const int singlefloat = 4;
//Agent Throttle Block contains 7 single floatingpoint values.
int j = 0;
// Some Systems may be big endian...
// it might be smart to do this check more often...
if (!BitConverter.IsLittleEndian)
for (int i = 0; i < 7; i++)
Array.Reverse(throttle, j + i * singlefloat, singlefloat);
// values gotten from OpenMetaverse.org/wiki/Throttle. Thanks MW_
// bytes
// Convert to integer, since.. the full fp space isn't used.
tResend = (int)BitConverter.ToSingle(throttle, j);
returndict.Add("Resend", tResend);
j += singlefloat;
tLand = (int)BitConverter.ToSingle(throttle, j);
returndict.Add("Land", tLand);
j += singlefloat;
tWind = (int)BitConverter.ToSingle(throttle, j);
returndict.Add("Wind", tWind);
j += singlefloat;
tCloud = (int)BitConverter.ToSingle(throttle, j);
returndict.Add("Cloud", tCloud);
j += singlefloat;
tTask = (int)BitConverter.ToSingle(throttle, j);
returndict.Add("Task", tTask);
j += singlefloat;
tTexture = (int)BitConverter.ToSingle(throttle, j);
returndict.Add("Texture", tTexture);
j += singlefloat;
tAsset = (int)BitConverter.ToSingle(throttle, j);
returndict.Add("Asset", tAsset);
tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset;
returndict.Add("All", tall);
return returndict;
}
public Dictionary<string,string> decodeQueueReport(string rep)
{
Dictionary<string, string> returndic = new Dictionary<string, string>();
if (rep.Length == 79)
{
int pos = 1;
returndic.Add("All", rep.Substring((6 * pos), 8)); pos++;
returndic.Add("Incoming", rep.Substring((7 * pos), 8)); pos++;
returndic.Add("Outgoing", rep.Substring((7 * pos) , 8)); pos++;
returndic.Add("Resend", rep.Substring((7 * pos) , 8)); pos++;
returndic.Add("Land", rep.Substring((7 * pos) , 8)); pos++;
returndic.Add("Wind", rep.Substring((7 * pos) , 8)); pos++;
returndic.Add("Cloud", rep.Substring((7 * pos) , 8)); pos++;
returndic.Add("Task", rep.Substring((7 * pos) , 8)); pos++;
returndic.Add("Texture", rep.Substring((7 * pos), 8)); pos++;
returndic.Add("Asset", rep.Substring((7 * pos), 8));
/*
* return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
SendQueue.Count(),
IncomingPacketQueue.Count,
OutgoingPacketQueue.Count,
ResendOutgoingPacketQueue.Count,
LandOutgoingPacketQueue.Count,
WindOutgoingPacketQueue.Count,
CloudOutgoingPacketQueue.Count,
TaskOutgoingPacketQueue.Count,
TextureOutgoingPacketQueue.Count,
AssetOutgoingPacketQueue.Count);
*/
}
return returndic;
}
#endregion
}
}

View File

@@ -0,0 +1,215 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Statistics;
namespace OpenSim.Region.UserStatistics
{
public class Default_Report : IStatsController
{
public Default_Report()
{
}
#region IStatsController Members
public Hashtable ProcessModel(Hashtable pParams)
{
SqliteConnection conn = (SqliteConnection)pParams["DatabaseConnection"];
List<Scene> m_scene = (List<Scene>)pParams["Scenes"];
stats_default_page_values mData = rep_DefaultReport_data(conn, m_scene);
mData.sim_stat_data = (Dictionary<UUID,USimStatsData>)pParams["SimStats"];
Hashtable nh = new Hashtable();
nh.Add("hdata", mData);
return nh;
}
public string RenderView(Hashtable pModelResult)
{
stats_default_page_values mData = (stats_default_page_values) pModelResult["hdata"];
return rep_Default_report_view(mData);
}
#endregion
public string rep_Default_report_view(stats_default_page_values values)
{
StringBuilder output = new StringBuilder();
const string TableClass = "defaultr";
const string TRClass = "defaultr";
const string TDHeaderClass = "header";
const string TDDataClass = "content";
//const string TDDataClassRight = "contentright";
const string TDDataClassCenter = "contentcenter";
const string STYLESHEET =
@"
<STYLE>
body
{
font-size:15px; font-family:Helvetica, Verdana; color:Black;
}
TABLE.defaultr { }
TR.defaultr { padding: 5px; }
TD.header { font-weight:bold; padding:5px; }
TD.content {}
TD.contentright { text-align: right; }
TD.contentcenter { text-align: center; }
TD.align_top { vertical-align: top; }
</STYLE>
";
HTMLUtil.HtmlHeaders_O(ref output);
HTMLUtil.InsertProtoTypeAJAX(ref output);
string[] ajaxUpdaterDivs = new string[2];
int[] ajaxUpdaterSeconds = new int[2];
string[] ajaxUpdaterReportFragments = new string[2];
ajaxUpdaterDivs[0] = "activeconnections";
ajaxUpdaterSeconds[0] = 10;
ajaxUpdaterReportFragments[0] = "activeconnectionsajax.ajax";
ajaxUpdaterDivs[1] = "activesimstats";
ajaxUpdaterSeconds[1] = 20;
ajaxUpdaterReportFragments[1] = "simstatsajax.ajax";
HTMLUtil.InsertPeriodicUpdaters(ref output, ajaxUpdaterDivs, ajaxUpdaterSeconds, ajaxUpdaterReportFragments);
output.Append(STYLESHEET);
HTMLUtil.HtmlHeaders_C(ref output);
HTMLUtil.TABLE_O(ref output, TableClass);
HTMLUtil.TR_O(ref output, TRClass);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("# Users Total");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("# Sessions Total");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("Avg Client FPS");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("Avg Client Mem Use");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("Avg Sim FPS");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("Avg Ping");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("KB Out Total");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("KB In Total");
HTMLUtil.TD_C(ref output);
HTMLUtil.TR_C(ref output);
HTMLUtil.TR_O(ref output, TRClass);
HTMLUtil.TD_O(ref output, TDDataClass);
output.Append(values.total_num_users);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClass);
output.Append(values.total_num_sessions);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(values.avg_client_fps);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(values.avg_client_mem_use);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(values.avg_sim_fps);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(values.avg_ping);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(values.total_kb_out);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(values.total_kb_in);
HTMLUtil.TD_C(ref output);
HTMLUtil.TR_C(ref output);
HTMLUtil.TABLE_C(ref output);
HTMLUtil.HR(ref output, "");
HTMLUtil.TABLE_O(ref output, "");
HTMLUtil.TR_O(ref output, "");
HTMLUtil.TD_O(ref output, "align_top");
output.Append("<DIV id=\"activeconnections\">loading...</DIV>");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, "align_top");
output.Append("<DIV id=\"activesimstats\">loading...</DIV>");
HTMLUtil.TD_C(ref output);
HTMLUtil.TR_C(ref output);
HTMLUtil.TABLE_C(ref output);
output.Append("</BODY></HTML>");
// TODO: FIXME: template
return output.ToString();
}
public stats_default_page_values rep_DefaultReport_data(SqliteConnection db, List<Scene> m_scene)
{
stats_default_page_values returnstruct = new stats_default_page_values();
returnstruct.all_scenes = m_scene.ToArray();
lock (db)
{
string SQL = @"SELECT COUNT(DISTINCT agent_id) as agents, COUNT(*) as sessions, AVG(avg_fps) as client_fps,
AVG(avg_sim_fps) as savg_sim_fps, AVG(avg_ping) as sav_ping, SUM(n_out_kb) as num_in_kb,
SUM(n_out_pk) as num_in_packets, SUM(n_in_kb) as num_out_kb, SUM(n_in_pk) as num_out_packets, AVG(mem_use) as sav_mem_use
FROM stats_session_data;";
SqliteCommand cmd = new SqliteCommand(SQL, db);
SqliteDataReader sdr = cmd.ExecuteReader();
if (sdr.HasRows)
{
sdr.Read();
returnstruct.total_num_users = Convert.ToInt32(sdr["agents"]);
returnstruct.total_num_sessions = Convert.ToInt32(sdr["sessions"]);
returnstruct.avg_client_fps = Convert.ToSingle(sdr["client_fps"]);
returnstruct.avg_sim_fps = Convert.ToSingle(sdr["savg_sim_fps"]);
returnstruct.avg_ping = Convert.ToSingle(sdr["sav_ping"]);
returnstruct.total_kb_out = Convert.ToSingle(sdr["num_out_kb"]);
returnstruct.total_kb_in = Convert.ToSingle(sdr["num_in_kb"]);
returnstruct.avg_client_mem_use = Convert.ToSingle(sdr["sav_mem_use"]);
}
}
return returnstruct;
}
}
public struct stats_default_page_values
{
public int total_num_users;
public int total_num_sessions;
public float avg_client_fps;
public float avg_client_mem_use;
public float avg_sim_fps;
public float avg_ping;
public float total_kb_out;
public float total_kb_in;
public float avg_client_resends;
public Scene[] all_scenes;
public Dictionary<UUID, USimStatsData> sim_stat_data;
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.UserStatistics
{
public static class HTMLUtil
{
public static void TR_O(ref StringBuilder o, string pclass)
{
o.Append("<tr");
if (pclass.Length > 0)
{
GenericClass(ref o, pclass);
}
o.Append(">\n\t");
}
public static void TR_C(ref StringBuilder o)
{
o.Append("</tr>\n");
}
public static void TD_O(ref StringBuilder o, string pclass)
{
o.Append("<td");
if (pclass.Length > 0)
{
GenericClass(ref o, pclass);
}
o.Append(">");
}
public static void TD_C(ref StringBuilder o)
{
o.Append("</td>");
}
public static void TABLE_O(ref StringBuilder o, string pclass)
{
o.Append("<table");
if (pclass.Length > 0)
{
GenericClass(ref o, pclass);
}
o.Append(">\n\t");
}
public static void TABLE_C(ref StringBuilder o)
{
o.Append("</table>\n");
}
public static void BLOCKQUOTE_O(ref StringBuilder o, string pclass)
{
o.Append("<blockquote");
if (pclass.Length > 0)
{
GenericClass(ref o, pclass);
}
o.Append(" />\n");
}
public static void BLOCKQUOTE_C(ref StringBuilder o)
{
o.Append("</blockquote>\n");
}
public static void BR(ref StringBuilder o)
{
o.Append("<br />\n");
}
public static void HR(ref StringBuilder o, string pclass)
{
o.Append("<hr");
if (pclass.Length > 0)
{
GenericClass(ref o, pclass);
}
o.Append(" />\n");
}
public static void UL_O(ref StringBuilder o, string pclass)
{
o.Append("<ul");
if (pclass.Length > 0)
{
GenericClass(ref o, pclass);
}
o.Append(" />\n");
}
public static void UL_C(ref StringBuilder o)
{
o.Append("</ul>\n");
}
public static void OL_O(ref StringBuilder o, string pclass)
{
o.Append("<ol");
if (pclass.Length > 0)
{
GenericClass(ref o, pclass);
}
o.Append(" />\n");
}
public static void OL_C(ref StringBuilder o)
{
o.Append("</ol>\n");
}
public static void LI_O(ref StringBuilder o, string pclass)
{
o.Append("<li");
if (pclass.Length > 0)
{
GenericClass(ref o, pclass);
}
o.Append(" />\n");
}
public static void LI_C(ref StringBuilder o)
{
o.Append("</li>\n");
}
public static void GenericClass(ref StringBuilder o, string pclass)
{
o.Append(" class=\"");
o.Append(pclass);
o.Append("\"");
}
public static void InsertProtoTypeAJAX(ref StringBuilder o)
{
o.Append("<script type=\"text/javascript\" src=\"prototype.js\"></script>\n");
o.Append("<script type=\"text/javascript\" src=\"updater.js\"></script>\n");
}
public static void InsertPeriodicUpdaters(ref StringBuilder o, string[] divID, int[] seconds, string[] reportfrag)
{
o.Append("<script type=\"text/javascript\">\n");
o.Append(
@"
// <![CDATA[
document.observe('dom:loaded', function() {
/*
first arg : div to update
second arg : interval to poll in seconds
third arg : file to get data
*/
");
for (int i = 0; i < divID.Length; i++)
{
o.Append("new updater('");
o.Append(divID[i]);
o.Append("', ");
o.Append(seconds[i]);
o.Append(", '");
o.Append(reportfrag[i]);
o.Append("');\n");
}
o.Append(@"
});
// ]]>
</script>");
}
public static void HtmlHeaders_O ( ref StringBuilder o)
{
o.Append("<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Transitional//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd\">\n");
o.Append("<html xmlns=\"http://www.w3.org/1999/xhtml\" xml:lang=\"nl\">");
o.Append("<head><meta http-equiv=\"Content-Type\" content=\"text/html; charset=iso-8859-1\" />");
}
public static void HtmlHeaders_C ( ref StringBuilder o)
{
o.Append("</HEAD>");
o.Append("<BODY>");
}
}
}

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using System.Collections;
namespace OpenSim.Region.UserStatistics
{
public interface IStatsController
{
Hashtable ProcessModel(Hashtable pParams);
string RenderView(Hashtable pModelResult);
}
}

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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework;
namespace OpenSim.Region.UserStatistics
{
public class Prototype_distributor : IStatsController
{
private string prototypejs=string.Empty;
public Hashtable ProcessModel(Hashtable pParams)
{
Hashtable pResult = new Hashtable();
if (prototypejs.Length == 0)
{
StreamReader fs = new StreamReader(new FileStream(Util.dataDir() + "/data/prototype.js", FileMode.Open));
prototypejs = fs.ReadToEnd();
}
pResult["js"] = prototypejs;
return pResult;
}
public string RenderView(Hashtable pModelResult)
{
return pModelResult["js"].ToString();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Statistics;
namespace OpenSim.Region.UserStatistics
{
public class SimStatsAJAX : IStatsController
{
#region IStatsController Members
public Hashtable ProcessModel(Hashtable pParams)
{
List<Scene> m_scene = (List<Scene>)pParams["Scenes"];
Hashtable nh = new Hashtable();
nh.Add("hdata", m_scene);
nh.Add("simstats", pParams["SimStats"]);
return nh;
}
public string RenderView(Hashtable pModelResult)
{
StringBuilder output = new StringBuilder();
List<Scene> all_scenes = (List<Scene>) pModelResult["hdata"];
Dictionary<UUID, USimStatsData> sdatadic = (Dictionary<UUID,USimStatsData>)pModelResult["simstats"];
const string TableClass = "defaultr";
const string TRClass = "defaultr";
const string TDHeaderClass = "header";
const string TDDataClass = "content";
//const string TDDataClassRight = "contentright";
const string TDDataClassCenter = "contentcenter";
foreach (USimStatsData sdata in sdatadic.Values)
{
foreach (Scene sn in all_scenes)
{
if (sn.RegionInfo.RegionID == sdata.RegionId)
{
output.Append("<H2>");
output.Append(sn.RegionInfo.RegionName);
output.Append("</H2>");
}
}
HTMLUtil.TABLE_O(ref output, TableClass);
HTMLUtil.TR_O(ref output, TRClass);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("Dilatn");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("SimFPS");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("PhysFPS");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("AgntUp");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("RootAg");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("ChldAg");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("Prims");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("ATvPrm");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("AtvScr");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("ScrLPS");
HTMLUtil.TD_C(ref output);
HTMLUtil.TR_C(ref output);
HTMLUtil.TR_O(ref output, TRClass);
HTMLUtil.TD_O(ref output, TDDataClass);
output.Append(sdata.TimeDilation);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClass);
output.Append(sdata.SimFps);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.PhysicsFps);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.AgentUpdates);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.RootAgents);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.ChildAgents);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.TotalPrims);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.ActivePrims);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.ActiveScripts);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.ScriptLinesPerSecond);
HTMLUtil.TD_C(ref output);
HTMLUtil.TR_C(ref output);
HTMLUtil.TR_O(ref output, TRClass);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("FrmMS");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("AgtMS");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("PhysMS");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("OthrMS");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("ScrLPS");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("OutPPS");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("InPPS");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("NoAckKB");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("PndDWN");
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDHeaderClass);
output.Append("PndUP");
HTMLUtil.TD_C(ref output);
HTMLUtil.TR_C(ref output);
HTMLUtil.TR_O(ref output, TRClass);
HTMLUtil.TD_O(ref output, TDDataClass);
output.Append(sdata.TotalFrameTime);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClass);
output.Append(sdata.AgentFrameTime);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.PhysicsFrameTime);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.OtherFrameTime);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.ScriptLinesPerSecond);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.OutPacketsPerSecond);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.InPacketsPerSecond);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.UnackedBytes);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.PendingDownloads);
HTMLUtil.TD_C(ref output);
HTMLUtil.TD_O(ref output, TDDataClassCenter);
output.Append(sdata.PendingUploads);
HTMLUtil.TD_C(ref output);
HTMLUtil.TR_C(ref output);
HTMLUtil.TABLE_C(ref output);
}
return output.ToString();
}
#endregion
}
}

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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework;
namespace OpenSim.Region.UserStatistics
{
public class Updater_distributor : IStatsController
{
private string updaterjs = string.Empty;
public Hashtable ProcessModel(Hashtable pParams)
{
Hashtable pResult = new Hashtable();
if (updaterjs.Length == 0)
{
StreamReader fs = new StreamReader(new FileStream(Util.dataDir() + "/data/updater.js", FileMode.Open));
updaterjs = fs.ReadToEnd();
fs.Close();
fs.Dispose();
}
pResult["js"] = updaterjs;
return pResult;
}
public string RenderView(Hashtable pModelResult)
{
return pModelResult["js"].ToString();
}
}
}

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