Fix some local id issues in physics glue

This commit is contained in:
root
2011-07-15 20:07:59 +01:00
parent b55076990c
commit e9dbe54ab1
10 changed files with 36 additions and 68 deletions

View File

@@ -1467,13 +1467,13 @@ namespace OpenSim.Region.Framework.Scenes
newPart.PhysActor
= m_scene.PhysicsScene.AddPrimShape(
newPart.LocalId,
string.Format("{0}/{1}", newPart.Name, newPart.UUID),
pbs,
newPart.AbsolutePosition,
newPart.Scale,
newPart.RotationOffset,
part.PhysActor.IsPhysical);
part.PhysActor.IsPhysical,
newPart.LocalId);
newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
}