Fix some local id issues in physics glue

This commit is contained in:
root
2011-07-15 20:07:59 +01:00
parent b55076990c
commit e9dbe54ab1
10 changed files with 36 additions and 68 deletions

View File

@@ -91,13 +91,7 @@ namespace OpenSim.Region.Physics.POSPlugin
*/
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation)
{
return AddPrimShape(primName, pbs, position, size, rotation, false);
}
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical)
Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
{
POSPrim prim = new POSPrim();
prim.Position = position;