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* Added an internal throttle on ODE physics updates
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
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@@ -88,6 +88,8 @@ namespace OpenSim.Region.Physics.Manager
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public abstract bool Flying { get; set; }
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public abstract bool ThrottleUpdates { get; set; }
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public abstract bool IsColliding { get; set; }
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public abstract PhysicsVector RotationalVelocity { get; set; }
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@@ -148,6 +150,11 @@ namespace OpenSim.Region.Physics.Manager
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get { return false; }
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set { return; }
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}
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public override bool ThrottleUpdates
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{
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get { return false; }
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set { return; }
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}
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public override bool IsColliding
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{
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