* Added an internal throttle on ODE physics updates

* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene.
* Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
This commit is contained in:
Teravus Ovares
2007-11-09 21:01:55 +00:00
parent 6c77ae5507
commit e9e72fe907
6 changed files with 56 additions and 5 deletions

View File

@@ -88,6 +88,8 @@ namespace OpenSim.Region.Physics.Manager
public abstract bool Flying { get; set; }
public abstract bool ThrottleUpdates { get; set; }
public abstract bool IsColliding { get; set; }
public abstract PhysicsVector RotationalVelocity { get; set; }
@@ -148,6 +150,11 @@ namespace OpenSim.Region.Physics.Manager
get { return false; }
set { return; }
}
public override bool ThrottleUpdates
{
get { return false; }
set { return; }
}
public override bool IsColliding
{