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a few more changes on link/unlink
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@@ -3177,9 +3177,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_scene.AddNewSceneObject(objectGroup, true);
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if (sendEvents)
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linkPart.TriggerScriptChangedEvent(Changed.LINK);
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linkPart.Rezzed = RootPart.Rezzed;
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// When we delete a group, we currently have to force persist to the database if the object id has changed
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@@ -3194,6 +3191,9 @@ namespace OpenSim.Region.Framework.Scenes
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objectGroup.HasGroupChangedDueToDelink = true;
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if (sendEvents)
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linkPart.TriggerScriptChangedEvent(Changed.LINK);
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return objectGroup;
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}
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