diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 1bb7075c17..953dd56483 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -916,6 +916,9 @@ namespace OpenSim.Region.Framework.Scenes SceneObjectGroup group = part.ParentGroup; if (group != null) { + if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) + return; + TaskInventoryItem item = group.GetInventoryItem(localID, itemID); if (item == null) return; @@ -1055,9 +1058,21 @@ namespace OpenSim.Region.Framework.Scenes return; } - // Only owner can copy - if (remoteClient.AgentId != taskItem.OwnerID) - return; + TaskInventoryItem item = part.Inventory.GetInventoryItem(itemId); + if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) + { + // If the item to be moved is no copy, we need to be able to + // edit the prim. + if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) + return; + } + else + { + // If the item is copiable, then we just need to have perms + // on it. The delete check is a pure rights check + if (!Permissions.CanDeleteObject(part.UUID, remoteClient.AgentId)) + return; + } MoveTaskInventoryItem(remoteClient, folderId, part, itemId); }