Introduce an EntityTransferContext carrying the version numbers to pass

to all interested functions. Should fix the varregion conditional.
Still a testing version, do NOT use in production!
This commit is contained in:
Melanie Thielker
2015-10-31 18:13:02 +01:00
parent e8e0ba6d8f
commit ea56f4f27c
10 changed files with 81 additions and 59 deletions

View File

@@ -244,10 +244,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return true;
}
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> features, out float version, out string reason)
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> features, EntityTransferContext ctx, out string reason)
{
reason = "Communications failure";
version = VersionInfo.SimulationServiceVersionAcceptedMax; // If it's within the process, use max. If it's not, the connector will overwrite this
if (destination == null)
return false;
@@ -260,7 +259,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
// Var regions here, and the requesting simulator is in an older version.
// We will forbide this, because it crashes the viewers
if (version < 0.3f && size != 256)
if (ctx.OutboundVersion < 0.3f && size != 256)
{
reason = "Destination is a variable-sized region, and source is an old simulator. Consider upgrading.";
m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Request to access this variable-sized region from older simulator was denied");

View File

@@ -205,21 +205,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return m_remoteConnector.UpdateAgent(destination, cAgentData);
}
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> features, out float version, out string reason)
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> features, EntityTransferContext ctx, out string reason)
{
reason = "Communications failure";
version = 0f;
if (destination == null)
return false;
// Try local first
if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, features, out version, out reason))
if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, features, ctx, out reason))
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionID))
return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, features, out version, out reason);
return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, features, ctx, out reason);
return false;
}