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Allow a viewer UDP image request retry to trigger another asset fetch if an existing fetch hasn't responded before a timeout.
This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
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@@ -101,9 +101,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Do a linear search for this texture download
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lock (m_syncRoot)
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{
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m_priorityQueue.Find(delegate(J2KImage img) { return img.TextureID == newRequest.RequestedAssetID; }, out imgrequest);
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}
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if (imgrequest != null)
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{
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@@ -124,8 +122,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// "[LL IMAGE MANAGER]: Received duplicate of existing request for {0}, start packet {1} from {2}",
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// newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
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//m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}",
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// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
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// m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}",
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// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
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//Check the packet sequence to make sure this isn't older than
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//one we've already received
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