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Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries. This makes the API more homogenous and also will more clearly show coding errors related to HG inventory where the .Owner field has a meaning for a query but wasn't always set.
This commit is contained in:
@@ -898,8 +898,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);
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InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID);
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item = m_scene.InventoryService.GetItem(item);
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InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, grp.FromItemID);
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if (item != null)
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{
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@@ -1223,8 +1222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return;
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}
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InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
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item = m_scene.InventoryService.GetItem(item);
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InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, itemID);
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if (item == null)
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return;
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@@ -219,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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// sp.Appearance.GetAttachpoint(attSo.FromItemID),
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// Is.EqualTo((int)AttachmentPoint.Chest));
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InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
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InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
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Assert.That(attachmentItem, Is.Not.Null);
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Assert.That(attachmentItem.Name, Is.EqualTo(attName));
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@@ -266,7 +266,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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// sp.Appearance.GetAttachpoint(attSo.FromItemID),
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// Is.EqualTo((int)AttachmentPoint.LeftHand));
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InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
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InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
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Assert.That(attachmentItem, Is.Not.Null);
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Assert.That(attachmentItem.Name, Is.EqualTo(so.Name));
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@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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// sp.Appearance.GetAttachpoint(attSo.FromItemID),
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// Is.EqualTo((int)AttachmentPoint.LeftHand));
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InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
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InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
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Assert.That(attachmentItem, Is.Not.Null);
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Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
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@@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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// sp.Appearance.GetAttachpoint(attSo.FromItemID),
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// Is.EqualTo((int)AttachmentPoint.LeftHand));
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InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
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InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
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Assert.That(attachmentItem, Is.Not.Null);
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Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
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@@ -600,7 +600,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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// Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0));
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// Check item status
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Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null);
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Assert.That(scene.InventoryService.GetItem(sp.UUID, attItem.ID), Is.Null);
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// Check object in scene
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SceneObjectGroup soInScene = scene.GetSceneObjectGroup("att");
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@@ -679,7 +679,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo);
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InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem);
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InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem.Owner, userItem.ID);
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AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString());
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// TODO: It would probably be better here to check script state via the saving and retrieval of state
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@@ -904,8 +904,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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continue;
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}
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InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
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baseItem = invService.GetItem(baseItem);
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InventoryItemBase baseItem = invService.GetItem(userID, appearance.Wearables[i][j].ItemID);
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if (baseItem != null)
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{
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@@ -239,8 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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InventoryFolderBase trashFolder =
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invService.GetFolderForType(client.AgentId, FolderType.Trash);
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InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId);
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item = invService.GetItem(item);
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InventoryItemBase item = invService.GetItem(client.AgentId, transactionID);
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if (item != null && trashFolder != null)
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{
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@@ -86,8 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
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{
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IInventoryService invService = m_scene.InventoryService;
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InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
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item = invService.GetItem(item);
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InventoryItemBase item = invService.GetItem(client.AgentId, gestureId);
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if (item != null)
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{
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item.Flags |= 1;
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@@ -102,8 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
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{
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IInventoryService invService = m_scene.InventoryService;
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InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
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item = invService.GetItem(item);
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InventoryItemBase item = invService.GetItem(client.AgentId, gestureId);
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if (item != null)
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{
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item.Flags &= ~(uint)1;
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@@ -270,8 +270,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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// RLV uses this
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if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
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{
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InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId);
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folder = invService.GetFolder(folder);
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InventoryFolderBase folder = invService.GetFolder(client.AgentId, inventoryID);
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if (folder != null)
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{
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@@ -280,8 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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UUID destFolderID = new UUID(im.binaryBucket, 0);
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if (destFolderID != UUID.Zero)
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{
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InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId);
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destFolder = invService.GetFolder(destFolder);
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InventoryFolderBase destFolder = invService.GetFolder(client.AgentId, destFolderID);
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if (destFolder != null)
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{
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if (folder.ParentID != destFolder.ID)
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@@ -339,8 +337,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
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InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
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item = invService.GetItem(item);
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InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID);
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InventoryFolderBase folder = null;
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UUID? previousParentFolderID = null;
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@@ -354,8 +351,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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}
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else
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{
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folder = new InventoryFolderBase(inventoryID, client.AgentId);
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folder = invService.GetFolder(folder);
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folder = invService.GetFolder(client.AgentId, inventoryID);
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if (folder != null) // It's a folder
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{
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@@ -368,9 +364,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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// Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
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if (previousParentFolderID != null)
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{
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InventoryFolderBase previousParentFolder
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= new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
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previousParentFolder = invService.GetFolder(previousParentFolder);
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InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID);
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scene.SendInventoryUpdate(client, previousParentFolder, true, true);
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scene.SendInventoryUpdate(client, destinationFolder, true, true);
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@@ -392,8 +386,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
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InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
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item = invService.GetItem(item);
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InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID);
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InventoryFolderBase folder = null;
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UUID? previousParentFolderID = null;
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@@ -410,8 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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}
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else
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{
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folder = new InventoryFolderBase(inventoryID, client.AgentId);
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folder = invService.GetFolder(folder);
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folder = invService.GetFolder(client.AgentId, inventoryID);
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if (folder != null & trashFolder != null)
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{
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@@ -439,9 +431,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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// Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
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else if (previousParentFolderID != null)
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{
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InventoryFolderBase previousParentFolder
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= new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
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previousParentFolder = invService.GetFolder(previousParentFolder);
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InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID);
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scene.SendInventoryUpdate(client, previousParentFolder, true, true);
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scene.SendInventoryUpdate(client, trashFolder, true, true);
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@@ -500,10 +490,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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{
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UUID folderID = new UUID(im.binaryBucket, 1);
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InventoryFolderBase given =
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new InventoryFolderBase(folderID, recipientID);
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InventoryFolderBase folder =
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scene.InventoryService.GetFolder(given);
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scene.InventoryService.GetFolder(recipientID, folderID);
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if (folder != null)
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user.ControllingClient.SendBulkUpdateInventory(folder);
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@@ -512,10 +500,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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{
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UUID itemID = new UUID(im.binaryBucket, 1);
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InventoryItemBase given =
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new InventoryItemBase(itemID, recipientID);
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InventoryItemBase item =
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scene.InventoryService.GetItem(given);
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scene.InventoryService.GetItem(recipientID, itemID);
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if (item != null)
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{
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@@ -538,10 +524,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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{
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UUID folderID = new UUID(im.imSessionID);
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InventoryFolderBase given =
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new InventoryFolderBase(folderID, recipientID);
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InventoryFolderBase folder =
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scene.InventoryService.GetFolder(given);
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scene.InventoryService.GetFolder(recipientID, folderID);
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if (folder != null)
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user.ControllingClient.SendBulkUpdateInventory(folder);
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@@ -550,10 +534,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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{
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UUID itemID = new UUID(im.imSessionID);
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InventoryItemBase given =
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new InventoryItemBase(itemID, recipientID);
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InventoryItemBase item =
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scene.InventoryService.GetItem(given);
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scene.InventoryService.GetItem(recipientID, itemID);
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if (item != null)
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{
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@@ -95,8 +95,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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foreach (AvatarAttachment att in a.GetAttachments())
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{
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InventoryItemBase item = new InventoryItemBase(att.ItemID, account.PrincipalID);
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item = Scene.InventoryService.GetItem(item);
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InventoryItemBase item = Scene.InventoryService.GetItem(account.PrincipalID, att.ItemID);
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if (item != null)
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a.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID);
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else
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@@ -314,9 +314,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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//if (fromTaskID.Equals(UUID.Zero))
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//{
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InventoryItemBase item = new InventoryItemBase(itemID);
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item.Owner = remoteClient.AgentId;
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item = m_Scene.InventoryService.GetItem(item);
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InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
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//if (item == null)
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//{ // Fetch the item
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// item = new InventoryItemBase();
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@@ -184,8 +184,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
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return;
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InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
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InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f);
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InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(remoteClient.AgentId, folderID);
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if (folder == null && Enum.IsDefined(typeof(FolderType), (sbyte)invType))
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{
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@@ -260,8 +259,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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/// <returns></returns>
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public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
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{
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = m_Scene.InventoryService.GetItem(item);
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InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
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if (item.Owner != remoteClient.AgentId)
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return UUID.Zero;
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@@ -719,8 +717,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (DeRezAction.SaveToExistingUserInventoryItem == action)
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{
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item = new InventoryItemBase(so.RootPart.FromUserInventoryItemID, userID);
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item = m_Scene.InventoryService.GetItem(item);
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item = m_Scene.InventoryService.GetItem(userID, so.RootPart.FromUserInventoryItemID);
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//item = userInfo.RootFolder.FindItem(
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// objectGroup.RootPart.FromUserInventoryItemID);
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@@ -792,9 +789,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId)
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{
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InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
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if (f != null)
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folder = m_Scene.InventoryService.GetFolder(f);
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folder = m_Scene.InventoryService.GetFolder(userID, so.FromFolderID);
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if(folder.Type == 14 || folder.Type == 16)
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{
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@@ -830,8 +825,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
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{
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// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = m_Scene.InventoryService.GetItem(item);
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InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
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if (item == null)
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{
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@@ -1289,8 +1283,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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protected virtual InventoryItemBase GetItem(UUID agentID, UUID itemID)
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{
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IInventoryService invService = m_Scene.RequestModuleInterface<IInventoryService>();
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InventoryItemBase item = new InventoryItemBase(itemID, agentID);
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item = invService.GetItem(item);
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InventoryItemBase item = invService.GetItem(agentID, itemID);
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if (item != null && item.CreatorData != null && item.CreatorData != string.Empty)
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UserManagementModule.AddUser(item.CreatorIdAsUuid, item.CreatorData);
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@@ -103,13 +103,8 @@ namespace OpenSim.Region.CoreModules.Framework.Library
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{
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InventoryItemBase[] itemColl = new InventoryItemBase[itemIDs.Length];
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int i = 0;
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = principalID;
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foreach (UUID fid in itemIDs)
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{
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item.ID = fid;
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itemColl[i++] = GetItem(item);
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}
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itemColl[i++] = GetItem(principalID, fid);
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return itemColl;
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}
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@@ -239,14 +234,14 @@ namespace OpenSim.Region.CoreModules.Framework.Library
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/// </summary>
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/// <param name="item"></param>
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/// <returns></returns>
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public InventoryItemBase GetItem(InventoryItemBase item) { return null; }
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public InventoryItemBase GetItem(UUID principalID, UUID itemID) { return null; }
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/// <summary>
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/// Get a folder, given by its UUID
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/// </summary>
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/// <param name="folder"></param>
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/// <returns></returns>
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public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; }
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public InventoryFolderBase GetFolder(UUID principalID, UUID folderID) { return null; }
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/// <summary>
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/// Does the given user have an inventory structure?
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@@ -598,21 +598,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return connector.DeleteItems(ownerID, itemIDs);
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}
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public InventoryItemBase GetItem(InventoryItemBase item)
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public InventoryItemBase GetItem(UUID principalID, UUID itemID)
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{
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if (item == null)
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return null;
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//m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID);
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string invURL = GetInventoryServiceURL(item.Owner);
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string invURL = GetInventoryServiceURL(principalID);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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lock (m_Lock)
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return m_LocalGridInventoryService.GetItem(item);
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return m_LocalGridInventoryService.GetItem(principalID, itemID);
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IInventoryService connector = GetConnector(invURL);
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return connector.GetItem(item);
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return connector.GetItem(principalID, itemID);
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}
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public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs)
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@@ -632,22 +630,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return connector.GetMultipleItems(userID, itemIDs);
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}
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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public InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
|
||||
{
|
||||
if (folder == null)
|
||||
return null;
|
||||
|
||||
//m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolder " + folder.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(folder.Owner);
|
||||
string invURL = GetInventoryServiceURL(principalID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
lock (m_Lock)
|
||||
return m_LocalGridInventoryService.GetFolder(folder);
|
||||
return m_LocalGridInventoryService.GetFolder(principalID, folderID);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetFolder(folder);
|
||||
return connector.GetFolder(principalID, folderID);
|
||||
}
|
||||
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
@@ -710,4 +705,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
return connector;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -292,13 +292,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
return m_InventoryService.DeleteItems(ownerID, itemIDs);
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
public InventoryItemBase GetItem(UUID principalID, UUID itemID)
|
||||
{
|
||||
// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
|
||||
|
||||
// UUID requestedItemId = item.ID;
|
||||
|
||||
item = m_InventoryService.GetItem(item);
|
||||
InventoryItemBase item = m_InventoryService.GetItem(principalID, itemID);
|
||||
|
||||
// if (null == item)
|
||||
// m_log.ErrorFormat(
|
||||
@@ -312,9 +312,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
return m_InventoryService.GetMultipleItems(userID, itemIDs);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
public InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
|
||||
{
|
||||
return m_InventoryService.GetFolder(folder);
|
||||
return m_InventoryService.GetFolder(principalID, folderID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -292,15 +292,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
return m_RemoteConnector.DeleteItems(ownerID, itemIDs);
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
public InventoryItemBase GetItem(UUID userID, UUID itemID)
|
||||
{
|
||||
//m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID);
|
||||
if (item == null)
|
||||
return null;
|
||||
|
||||
if (m_RemoteConnector == null)
|
||||
m_log.DebugFormat("[XINVENTORY CONNECTOR]: connector stub is null!!!");
|
||||
return m_RemoteConnector.GetItem(item);
|
||||
return m_RemoteConnector.GetItem(userID, itemID);
|
||||
}
|
||||
|
||||
public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs)
|
||||
@@ -311,13 +309,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
return m_RemoteConnector.GetMultipleItems(userID, itemIDs);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
public InventoryFolderBase GetFolder(UUID userID, UUID folderID)
|
||||
{
|
||||
//m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
|
||||
if (folder == null)
|
||||
return null;
|
||||
|
||||
return m_RemoteConnector.GetFolder(folder);
|
||||
return m_RemoteConnector.GetFolder(userID, folderID);
|
||||
}
|
||||
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
@@ -337,4 +333,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1100,8 +1100,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
if (objectID == UUID.Zero) // User inventory
|
||||
{
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user);
|
||||
assetRequestItem = invService.GetItem(assetRequestItem);
|
||||
InventoryItemBase assetRequestItem = invService.GetItem(user, notecard);
|
||||
if (assetRequestItem == null && LibraryRootFolder != null) // Library item
|
||||
{
|
||||
assetRequestItem = LibraryRootFolder.FindItem(notecard);
|
||||
@@ -1625,8 +1624,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
if (objectID == UUID.Zero) // User inventory
|
||||
{
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
InventoryItemBase assetRequestItem = new InventoryItemBase(script, user);
|
||||
assetRequestItem = invService.GetItem(assetRequestItem);
|
||||
InventoryItemBase assetRequestItem = invService.GetItem(user, script);
|
||||
if (assetRequestItem == null && LibraryRootFolder != null) // Library item
|
||||
{
|
||||
assetRequestItem = LibraryRootFolder.FindItem(script);
|
||||
@@ -1722,8 +1720,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
if (objectID == UUID.Zero) // User inventory
|
||||
{
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user);
|
||||
assetRequestItem = invService.GetItem(assetRequestItem);
|
||||
InventoryItemBase assetRequestItem = invService.GetItem(user, notecard);
|
||||
if (assetRequestItem == null && LibraryRootFolder != null) // Library item
|
||||
{
|
||||
assetRequestItem = LibraryRootFolder.FindItem(notecard);
|
||||
|
||||
Reference in New Issue
Block a user