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Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries. This makes the API more homogenous and also will more clearly show coding errors related to HG inventory where the .Owner field has a meaning for a query but wasn't always set.
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@@ -95,8 +95,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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foreach (AvatarAttachment att in a.GetAttachments())
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{
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InventoryItemBase item = new InventoryItemBase(att.ItemID, account.PrincipalID);
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item = Scene.InventoryService.GetItem(item);
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InventoryItemBase item = Scene.InventoryService.GetItem(account.PrincipalID, att.ItemID);
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if (item != null)
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a.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID);
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else
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@@ -314,9 +314,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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//if (fromTaskID.Equals(UUID.Zero))
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//{
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InventoryItemBase item = new InventoryItemBase(itemID);
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item.Owner = remoteClient.AgentId;
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item = m_Scene.InventoryService.GetItem(item);
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InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
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//if (item == null)
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//{ // Fetch the item
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// item = new InventoryItemBase();
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@@ -184,8 +184,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
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return;
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InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
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InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f);
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InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(remoteClient.AgentId, folderID);
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if (folder == null && Enum.IsDefined(typeof(FolderType), (sbyte)invType))
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{
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@@ -260,8 +259,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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/// <returns></returns>
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public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
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{
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = m_Scene.InventoryService.GetItem(item);
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InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
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if (item.Owner != remoteClient.AgentId)
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return UUID.Zero;
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@@ -719,8 +717,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (DeRezAction.SaveToExistingUserInventoryItem == action)
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{
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item = new InventoryItemBase(so.RootPart.FromUserInventoryItemID, userID);
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item = m_Scene.InventoryService.GetItem(item);
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item = m_Scene.InventoryService.GetItem(userID, so.RootPart.FromUserInventoryItemID);
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//item = userInfo.RootFolder.FindItem(
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// objectGroup.RootPart.FromUserInventoryItemID);
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@@ -792,9 +789,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId)
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{
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InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
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if (f != null)
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folder = m_Scene.InventoryService.GetFolder(f);
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folder = m_Scene.InventoryService.GetFolder(userID, so.FromFolderID);
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if(folder.Type == 14 || folder.Type == 16)
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{
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@@ -830,8 +825,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
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{
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// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = m_Scene.InventoryService.GetItem(item);
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InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
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if (item == null)
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{
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@@ -1289,8 +1283,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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protected virtual InventoryItemBase GetItem(UUID agentID, UUID itemID)
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{
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IInventoryService invService = m_Scene.RequestModuleInterface<IInventoryService>();
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InventoryItemBase item = new InventoryItemBase(itemID, agentID);
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item = invService.GetItem(item);
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InventoryItemBase item = invService.GetItem(agentID, itemID);
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if (item != null && item.CreatorData != null && item.CreatorData != string.Empty)
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UserManagementModule.AddUser(item.CreatorIdAsUuid, item.CreatorData);
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@@ -103,13 +103,8 @@ namespace OpenSim.Region.CoreModules.Framework.Library
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{
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InventoryItemBase[] itemColl = new InventoryItemBase[itemIDs.Length];
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int i = 0;
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = principalID;
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foreach (UUID fid in itemIDs)
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{
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item.ID = fid;
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itemColl[i++] = GetItem(item);
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}
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itemColl[i++] = GetItem(principalID, fid);
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return itemColl;
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}
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@@ -239,14 +234,14 @@ namespace OpenSim.Region.CoreModules.Framework.Library
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/// </summary>
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/// <param name="item"></param>
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/// <returns></returns>
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public InventoryItemBase GetItem(InventoryItemBase item) { return null; }
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public InventoryItemBase GetItem(UUID principalID, UUID itemID) { return null; }
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/// <summary>
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/// Get a folder, given by its UUID
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/// </summary>
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/// <param name="folder"></param>
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/// <returns></returns>
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public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; }
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public InventoryFolderBase GetFolder(UUID principalID, UUID folderID) { return null; }
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/// <summary>
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/// Does the given user have an inventory structure?
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