Finally remove the requirement for an InventoryItem/FolderBase object to

be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
This commit is contained in:
Melanie Thielker
2016-07-04 03:35:48 +01:00
parent 6deced0193
commit ea8f3c83bf
33 changed files with 147 additions and 228 deletions

View File

@@ -95,8 +95,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
foreach (AvatarAttachment att in a.GetAttachments())
{
InventoryItemBase item = new InventoryItemBase(att.ItemID, account.PrincipalID);
item = Scene.InventoryService.GetItem(item);
InventoryItemBase item = Scene.InventoryService.GetItem(account.PrincipalID, att.ItemID);
if (item != null)
a.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID);
else

View File

@@ -314,9 +314,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
//if (fromTaskID.Equals(UUID.Zero))
//{
InventoryItemBase item = new InventoryItemBase(itemID);
item.Owner = remoteClient.AgentId;
item = m_Scene.InventoryService.GetItem(item);
InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
//if (item == null)
//{ // Fetch the item
// item = new InventoryItemBase();

View File

@@ -184,8 +184,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
return;
InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f);
InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(remoteClient.AgentId, folderID);
if (folder == null && Enum.IsDefined(typeof(FolderType), (sbyte)invType))
{
@@ -260,8 +259,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
/// <returns></returns>
public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
{
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = m_Scene.InventoryService.GetItem(item);
InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
if (item.Owner != remoteClient.AgentId)
return UUID.Zero;
@@ -719,8 +717,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item = new InventoryItemBase(so.RootPart.FromUserInventoryItemID, userID);
item = m_Scene.InventoryService.GetItem(item);
item = m_Scene.InventoryService.GetItem(userID, so.RootPart.FromUserInventoryItemID);
//item = userInfo.RootFolder.FindItem(
// objectGroup.RootPart.FromUserInventoryItemID);
@@ -792,9 +789,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId)
{
InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
if (f != null)
folder = m_Scene.InventoryService.GetFolder(f);
folder = m_Scene.InventoryService.GetFolder(userID, so.FromFolderID);
if(folder.Type == 14 || folder.Type == 16)
{
@@ -830,8 +825,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
{
// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = m_Scene.InventoryService.GetItem(item);
InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
if (item == null)
{
@@ -1289,8 +1283,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
protected virtual InventoryItemBase GetItem(UUID agentID, UUID itemID)
{
IInventoryService invService = m_Scene.RequestModuleInterface<IInventoryService>();
InventoryItemBase item = new InventoryItemBase(itemID, agentID);
item = invService.GetItem(item);
InventoryItemBase item = invService.GetItem(agentID, itemID);
if (item != null && item.CreatorData != null && item.CreatorData != string.Empty)
UserManagementModule.AddUser(item.CreatorIdAsUuid, item.CreatorData);

View File

@@ -103,13 +103,8 @@ namespace OpenSim.Region.CoreModules.Framework.Library
{
InventoryItemBase[] itemColl = new InventoryItemBase[itemIDs.Length];
int i = 0;
InventoryItemBase item = new InventoryItemBase();
item.Owner = principalID;
foreach (UUID fid in itemIDs)
{
item.ID = fid;
itemColl[i++] = GetItem(item);
}
itemColl[i++] = GetItem(principalID, fid);
return itemColl;
}
@@ -239,14 +234,14 @@ namespace OpenSim.Region.CoreModules.Framework.Library
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
public InventoryItemBase GetItem(InventoryItemBase item) { return null; }
public InventoryItemBase GetItem(UUID principalID, UUID itemID) { return null; }
/// <summary>
/// Get a folder, given by its UUID
/// </summary>
/// <param name="folder"></param>
/// <returns></returns>
public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; }
public InventoryFolderBase GetFolder(UUID principalID, UUID folderID) { return null; }
/// <summary>
/// Does the given user have an inventory structure?