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BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string.
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@@ -259,6 +259,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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string osGetScriptEngineName();
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string osGetSimulatorVersion();
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string osGetPhysicsEngineType();
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Object osParseJSONNew(string JSON);
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Hashtable osParseJSON(string JSON);
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