mirror of
https://github.com/opensim/opensim.git
synced 2026-08-12 04:05:42 +08:00
Very minor refactoring. Remove unused prim inventory bool returns for now
This commit is contained in:
@@ -562,7 +562,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
SceneObjectGroup group = GetGroupByPrim(localID);
|
||||
if (group != null)
|
||||
{
|
||||
// TODO: do we care about the value of this bool?
|
||||
group.AddInventoryItem(remoteClient, localID, item, copyID);
|
||||
group.StartScript(localID, copyID);
|
||||
group.GetProperites(remoteClient);
|
||||
|
||||
Reference in New Issue
Block a user