Very minor refactoring. Remove unused prim inventory bool returns for now

This commit is contained in:
Justin Clarke Casey
2008-01-07 03:09:00 +00:00
parent 6b4b041902
commit eadfbf3ba2
2 changed files with 2 additions and 7 deletions

View File

@@ -562,7 +562,6 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
{
// TODO: do we care about the value of this bool?
group.AddInventoryItem(remoteClient, localID, item, copyID);
group.StartScript(localID, copyID);
group.GetProperites(remoteClient);