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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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@@ -347,8 +347,9 @@ namespace OpenSim.Region.ClientStack.Linden
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aPollRequest poolreq = m_queue.Dequeue();
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poolreq.thepoll.Process(poolreq);
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if (poolreq != null && poolreq.thepoll != null)
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poolreq.thepoll.Process(poolreq);
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}
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}
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}
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}
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}
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@@ -1469,7 +1469,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
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bool tp = (aCircuit.teleportFlags > 0);
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// Let's delay this for TP agents, otherwise the viewer doesn't know where to get meshes from
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// Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from
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if (!tp)
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client.SceneAgent.SendInitialDataToMe();
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}
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