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first pass on unlinking of objects. From Jay Clarke (IBM)
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@@ -175,6 +175,8 @@ namespace OpenSim.Framework
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public delegate void StartAnim(IClientAPI remoteClient, LLUUID animID, int seq);
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public delegate void LinkObjects(uint parent, List<uint> children);
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public delegate void DelinkObjects(List<uint> primIds);
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public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY);
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@@ -290,6 +292,7 @@ namespace OpenSim.Framework
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event SetAppearance OnSetAppearance;
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event StartAnim OnStartAnim;
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event LinkObjects OnLinkObjects;
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event DelinkObjects OnDelinkObjects;
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event RequestMapBlocks OnRequestMapBlocks;
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event TeleportLocationRequest OnTeleportLocationRequest;
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event DisconnectUser OnDisconnectUser;
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