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more use of simpler xml encoder on inventory fetch, plus other cosmetics
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@@ -1,66 +1 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Globalization;
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using System.Threading;
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namespace OpenSim.Framework
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{
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public class Culture
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{
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private static readonly CultureInfo m_cultureInfo = new CultureInfo("en-US", false);
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public static NumberFormatInfo NumberFormatInfo
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{
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get { return m_cultureInfo.NumberFormat; }
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}
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public static IFormatProvider FormatProvider
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{
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get { return m_cultureInfo; }
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}
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/// <summary>
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/// Set Culture to en-US to make string processing of numbers simpler.
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/// </summary>
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public static void SetCurrentCulture()
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{
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Thread.CurrentThread.CurrentCulture = m_cultureInfo;
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}
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public static void SetDefaultCurrentCulture()
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{
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CultureInfo.DefaultThreadCurrentCulture = m_cultureInfo;
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}
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public static CultureInfo GetDefaultCurrentCulture()
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{
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return CultureInfo.DefaultThreadCurrentCulture;
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}
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}
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}
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/*
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@@ -40,5 +40,6 @@ namespace OpenSim.Framework
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public UUID OwnerID;
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public UUID FolderID;
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public int Version;
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public int Descendents;
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}
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}
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@@ -159,7 +159,7 @@ namespace OpenSim.Framework
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else
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{
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sb.Append("<real>");
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sb.Append(e.ToString(CultureInfo.InvariantCulture));
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sb.Append(e.ToString(CultureInfo.InvariantCulture));
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sb.Append("</real>");
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}
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}
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@@ -173,7 +173,7 @@ namespace OpenSim.Framework
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else
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{
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sb.Append("<real>");
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sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
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sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
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sb.Append("</real><key>y</key>");
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}
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@@ -196,7 +196,7 @@ namespace OpenSim.Framework
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else
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{
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sb.Append("<real>");
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sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
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sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
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sb.Append("</real><key>y</key>");
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}
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@@ -228,7 +228,7 @@ namespace OpenSim.Framework
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else
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{
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sb.Append("<real>");
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sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
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sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
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sb.Append("</real><key>y</key>");
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}
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@@ -347,7 +347,7 @@ namespace OpenSim.Framework
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else
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format = "yyyy-MM-ddTHH:mm:ssZ";
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sb.Append("<date>");
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sb.Append(u.ToString(format,CultureInfo.InvariantCulture));
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sb.Append(u.ToString(format,CultureInfo.InvariantCulture));
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sb.Append("</date>");
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}
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@@ -478,7 +478,7 @@ namespace OpenSim.Framework
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else
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{
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sb.Append("<real>");
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sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
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sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
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sb.Append("</real><key>y</key>");
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}
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@@ -503,7 +503,7 @@ namespace OpenSim.Framework
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else
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{
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sb.Append("<real>");
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sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
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sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
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sb.Append("</real><key>y</key>");
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}
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@@ -537,7 +537,7 @@ namespace OpenSim.Framework
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else
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{
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sb.Append("<real>");
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sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
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sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
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sb.Append("</real><key>y</key>");
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}
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@@ -680,7 +680,7 @@ namespace OpenSim.Framework
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else
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format = "yyyy-MM-ddTHH:mm:ssZ";
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sb.Append("<date>");
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sb.Append(u.ToString(format,CultureInfo.InvariantCulture));
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sb.Append(u.ToString(format,CultureInfo.InvariantCulture));
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sb.Append("</date>");
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}
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