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* Actually persist restored archives to the database - wasn't actually doing this before (doh)
* Not quite perfect yet
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@@ -185,7 +185,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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SceneObjectGroup obj = new SceneObjectGroup(xmlData);
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if (scene.AddRestoredSceneObject(obj, true))
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if (scene.AddRestoredSceneObject(obj, true, false))
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return obj;
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else
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return null;
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