* refactor: Rename IRegionSerialiser and move into interfaces namespace

This commit is contained in:
Justin Clarke Casey
2008-12-19 19:07:11 +00:00
parent fbd44e628c
commit eb6cca4750
8 changed files with 19 additions and 21 deletions

View File

@@ -25,11 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Framework.Communications.Cache;
using System;
using System.Collections.Generic;
using System.IO;
@@ -39,6 +34,11 @@ using System.Xml;
using System.Net;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Modules.World.Terrain;
namespace OpenSim.Region.Environment.Modules.World.Archiver
{
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
// Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>();
IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
foreach (string serialisedSceneObject in serialisedSceneObjects)

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@@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected ITerrainModule m_terrainModule;
protected IRegionSerialiser m_serialiser;
protected IRegionSerialiserModule m_serialiser;
protected List<SceneObjectGroup> m_sceneObjects;
protected string m_sceneName;
protected string m_savePath;
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
public ArchiveWriteRequestExecution(
List<SceneObjectGroup> sceneObjects,
ITerrainModule terrainModule,
IRegionSerialiser serialiser,
IRegionSerialiserModule serialiser,
string sceneName,
string savePath)
{

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@@ -287,7 +287,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
= new ArchiveWriteRequestExecution(
sceneObjects,
m_scene.RequestModuleInterface<ITerrainModule>(),
m_scene.RequestModuleInterface<IRegionSerialiser>(),
m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
m_scene.RegionInfo.RegionName,
m_savePath);
new AssetsRequest(assetUuids.Keys, m_scene.AssetCache, awre.ReceivedAllAssets).Execute();

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@@ -1,120 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using System.Collections.Generic;
using System.IO;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Serialiser
{
public interface IRegionSerialiser
{
List<string> SerialiseRegion(Scene scene, string saveDir);
/// <summary>
/// Load prims from the xml format
/// </summary>
/// <param name="scene"></param>
/// <param name="fileName"></param>
/// <param name="newIDS"></param>
/// <param name="loadOffset"></param>
void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset);
/// <summary>
/// Save prims in the xml format
/// </summary>
/// <param name="scene"> </param>
/// <param name="fileName"></param>
void SavePrimsToXml(Scene scene, string fileName);
/// <summary>
/// Load prims from the xml2 format
/// </summary>
/// <param name="scene"></param>
/// <param name="fileName"></param>
void LoadPrimsFromXml2(Scene scene, string fileName);
/// <summary>
/// Load prims from the xml2 format
/// </summary>
/// <param name="scene"></param>
/// <param name="reader"></param>
/// <param name="startScripts"></param>
void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts);
/// <summary>
/// Save prims in the xml2 format
/// </summary>
/// <param name="scene"></param>
/// <param name="fileName"></param>
void SavePrimsToXml2(Scene scene, string fileName);
/// <summary>
/// Save prims in the xml2 format, optionally specifying a bounding box for which
/// prims should be saved. If both min and max vectors are Vector3.Zero, then all prims
/// are exported.
/// </summary>
/// <param name="scene"></param>
/// <param name="stream"></param>
/// <param name="min"></param>
/// <param name="max"></param>
void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max);
/// <summary>
/// Save a set of prims in the xml2 format
/// </summary>
/// <param name="entityList"></param>
/// <param name="fileName"></param>
void SavePrimListToXml2(List<EntityBase> entityList, string fileName);
/// <summary>
/// Save a set of prims in the xml2 format, optionally specifying a bounding box for which
/// prims should be saved. If both min and max vectors are Vector3.Zero, then all prims
/// are exported.
/// </summary>
/// <param name="entityList"></param>
/// <param name="stream"></param>
/// <param name="min"></param>
/// <param name="max"></param>
void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max);
/// <summary>
/// Deserializes a scene object from its xml2 representation. This does not load the object into the scene.
/// </summary>
/// <param name="xmlString"></param>
/// <returns>The scene object created. null if the scene object already existed</returns>
SceneObjectGroup DeserializeGroupFromXml2(string xmlString);
/// <summary>
/// Serialize an individual scene object into the xml2 format
/// </summary>
/// <param name="grp"></param>
/// <returns></returns>
string SaveGroupToXml2(SceneObjectGroup grp);
}
}

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@@ -36,7 +36,7 @@ using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Serialiser
{
public class SerialiserModule : IRegionModule, IRegionSerialiser
public class SerialiserModule : IRegionModule, IRegionSerialiserModule
{
private Commander m_commander = new Commander("Export");
private List<Scene> m_regions = new List<Scene>();
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
{
scene.RegisterModuleCommander("Export", m_commander);
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
scene.RegisterModuleInterface<IRegionSerialiser>(this);
scene.RegisterModuleInterface<IRegionSerialiserModule>(this);
lock (m_regions)
{