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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs
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@@ -173,14 +173,18 @@ namespace OpenSim.Data.MySQL
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if (asset.Name.Length > 64)
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{
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assetName = asset.Name.Substring(0, 64);
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m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
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m_log.WarnFormat(
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"[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
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asset.Name, asset.ID, asset.Name.Length, assetName.Length);
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}
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string assetDescription = asset.Description;
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if (asset.Description.Length > 64)
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{
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assetDescription = asset.Description.Substring(0, 64);
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m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
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m_log.WarnFormat(
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"[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
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asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
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}
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try
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@@ -204,14 +204,18 @@ namespace OpenSim.Data.MySQL
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if (asset.Name.Length > 64)
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{
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assetName = asset.Name.Substring(0, 64);
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m_log.Warn("[XASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
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m_log.WarnFormat(
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"[XASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
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asset.Name, asset.ID, asset.Name.Length, assetName.Length);
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}
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string assetDescription = asset.Description;
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if (asset.Description.Length > 64)
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{
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assetDescription = asset.Description.Substring(0, 64);
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m_log.Warn("[XASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
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m_log.WarnFormat(
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"[XASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
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asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
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}
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if (m_enableCompression)
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