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Added the plumbing for llSetVehicleRotationParam
in the classes between the LSL implementation and the underlying physics engines.
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@@ -2353,6 +2353,14 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void SetVehicleRotationParam(int param, Quaternion rotation)
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{
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if (PhysActor != null)
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{
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PhysActor.VehicleRotationParam(param, rotation);
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}
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}
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public void SetGroup(UUID groupID, IClientAPI client)
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{
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_groupID = groupID;
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