Added the plumbing for llSetVehicleRotationParam

in the classes between the LSL implementation and the
underlying physics engines.
This commit is contained in:
Charles Krinke
2008-09-28 21:53:56 +00:00
parent d68d631dc0
commit ebbbd37605
10 changed files with 69 additions and 1 deletions

View File

@@ -2353,6 +2353,14 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void SetVehicleRotationParam(int param, Quaternion rotation)
{
if (PhysActor != null)
{
PhysActor.VehicleRotationParam(param, rotation);
}
}
public void SetGroup(UUID groupID, IClientAPI client)
{
_groupID = groupID;