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Added the plumbing for llSetVehicleRotationParam
in the classes between the LSL implementation and the underlying physics engines.
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@@ -547,6 +547,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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public override void VehicleRotationParam(int param, Quaternion rotation)
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{
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}
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public override PhysicsVector CenterOfMass
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{
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get { return PhysicsVector.Zero; }
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@@ -1886,6 +1886,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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public override void VehicleRotationParam(int param, Quaternion rotation)
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{
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}
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public override PhysicsVector CenterOfMass
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{
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get { return PhysicsVector.Zero; }
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