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Refactor, move OjectChangeData into it's own file and rename
ObjectChnageWhat what into ObjectChangeType change. What is no name for a variable or type!
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@@ -3644,7 +3644,7 @@ namespace OpenSim.Region.Framework.Scenes
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//ParentGroup.ScheduleGroupForFullUpdate();
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}
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public void StoreUndoState(ObjectChangeWhat what)
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public void StoreUndoState(ObjectChangeType change)
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{
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if (m_UndoRedo == null)
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m_UndoRedo = new UndoRedoState(5);
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@@ -3653,7 +3653,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
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{
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m_UndoRedo.StoreUndo(this, what);
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m_UndoRedo.StoreUndo(this, change);
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}
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}
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}
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