Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
This commit is contained in:
Melanie
2012-05-19 13:34:44 +01:00
15 changed files with 385 additions and 127 deletions

View File

@@ -109,10 +109,11 @@ namespace OpenSim.Region.ClientStack.Linden
"Comms",
false,
"debug eq",
"debug eq [0|1]",
"Turn on event queue debugging",
"debug eq 1 will turn on event queue debugging. This will log all outgoing event queue messages to clients.\n"
+ "debug eq 0 will turn off event queue debugging.",
"debug eq [0|1|2]",
"Turn on event queue debugging"
+ "<= 0 - turns off all event queue logging"
+ ">= 1 - turns on outgoing event logging"
+ ">= 2 - turns on poll notification",
HandleDebugEq);
}
else
@@ -235,19 +236,19 @@ namespace OpenSim.Region.ClientStack.Linden
// ClientClosed(client.AgentId);
// }
private void ClientClosed(UUID AgentID, Scene scene)
private void ClientClosed(UUID agentID, Scene scene)
{
// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);
// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
int count = 0;
while (queues.ContainsKey(AgentID) && queues[AgentID].Count > 0 && count++ < 5)
while (queues.ContainsKey(agentID) && queues[agentID].Count > 0 && count++ < 5)
{
Thread.Sleep(1000);
}
lock (queues)
{
queues.Remove(AgentID);
queues.Remove(agentID);
}
List<UUID> removeitems = new List<UUID>();
@@ -256,7 +257,7 @@ namespace OpenSim.Region.ClientStack.Linden
foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys)
{
// m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID);
if (ky == AgentID)
if (ky == agentID)
{
removeitems.Add(ky);
}
@@ -267,7 +268,12 @@ namespace OpenSim.Region.ClientStack.Linden
UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky];
m_AvatarQueueUUIDMapping.Remove(ky);
MainServer.Instance.RemovePollServiceHTTPHandler("","/CAPS/EQG/" + eventQueueGetUuid.ToString() + "/");
string eqgPath = GenerateEqgCapPath(eventQueueGetUuid);
MainServer.Instance.RemovePollServiceHTTPHandler("", eqgPath);
// m_log.DebugFormat(
// "[EVENT QUEUE GET MODULE]: Removed EQG handler {0} for {1} in {2}",
// eqgPath, agentID, m_scene.RegionInfo.RegionName);
}
}
@@ -281,7 +287,7 @@ namespace OpenSim.Region.ClientStack.Linden
{
searchval = m_QueueUUIDAvatarMapping[ky];
if (searchval == AgentID)
if (searchval == agentID)
{
removeitems.Add(ky);
}
@@ -305,6 +311,15 @@ namespace OpenSim.Region.ClientStack.Linden
//}
}
/// <summary>
/// Generate an Event Queue Get handler path for the given eqg uuid.
/// </summary>
/// <param name='eqgUuid'></param>
private string GenerateEqgCapPath(UUID eqgUuid)
{
return string.Format("/CAPS/EQG/{0}/", eqgUuid);
}
public void OnRegisterCaps(UUID agentID, Caps caps)
{
// Register an event queue for the client
@@ -316,8 +331,7 @@ namespace OpenSim.Region.ClientStack.Linden
// Let's instantiate a Queue for this agent right now
TryGetQueue(agentID);
string capsBase = "/CAPS/EQG/";
UUID EventQueueGetUUID = UUID.Zero;
UUID eventQueueGetUUID;
lock (m_AvatarQueueUUIDMapping)
{
@@ -325,37 +339,35 @@ namespace OpenSim.Region.ClientStack.Linden
if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
{
//m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
}
else
{
EventQueueGetUUID = UUID.Random();
eventQueueGetUUID = UUID.Random();
//m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
}
}
lock (m_QueueUUIDAvatarMapping)
{
if (!m_QueueUUIDAvatarMapping.ContainsKey(EventQueueGetUUID))
m_QueueUUIDAvatarMapping.Add(EventQueueGetUUID, agentID);
if (!m_QueueUUIDAvatarMapping.ContainsKey(eventQueueGetUUID))
m_QueueUUIDAvatarMapping.Add(eventQueueGetUUID, agentID);
}
lock (m_AvatarQueueUUIDMapping)
{
if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID))
m_AvatarQueueUUIDMapping.Add(agentID, EventQueueGetUUID);
m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID);
}
string eventQueueGetPath = GenerateEqgCapPath(eventQueueGetUUID);
// Register this as a caps handler
// FIXME: Confusingly, we need to register separate as a capability so that the client is told about
// EventQueueGet when it receive capability information, but then we replace the rest handler immediately
// afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but
// really it should be possible to directly register the poll handler as a capability.
caps.RegisterHandler(
"EventQueueGet",
new RestHTTPHandler(
"POST", capsBase + EventQueueGetUUID.ToString() + "/", null));
caps.RegisterHandler("EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null));
// delegate(Hashtable m_dhttpMethod)
// {
// return ProcessQueue(m_dhttpMethod, agentID, caps);
@@ -364,9 +376,13 @@ namespace OpenSim.Region.ClientStack.Linden
// This will persist this beyond the expiry of the caps handlers
// TODO: Add EventQueueGet name/description for diagnostics
MainServer.Instance.AddPollServiceHTTPHandler(
capsBase + EventQueueGetUUID.ToString() + "/",
eventQueueGetPath,
new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));
// m_log.DebugFormat(
// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
// eventQueueGetPath, agentID, m_scene.RegionInfo.RegionName);
Random rnd = new Random(Environment.TickCount);
lock (m_ids)
{
@@ -388,9 +404,25 @@ namespace OpenSim.Region.ClientStack.Linden
return false;
}
/// <summary>
/// Logs a debug line for an outbound event queue message if appropriate.
/// </summary>
/// <param name='element'>Element containing message</param>
private void LogOutboundDebugMessage(OSD element, UUID agentId)
{
if (element is OSDMap)
{
OSDMap ev = (OSDMap)element;
m_log.DebugFormat(
"Eq OUT {0,-30} to {1,-20} {2,-20}",
ev["message"], m_scene.GetScenePresence(agentId).Name, m_scene.RegionInfo.RegionName);
}
}
public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request)
{
// m_log.DebugFormat("[EVENT QUEUE GET MODULE]: Invoked GetEvents() for {0}", pAgentId);
if (DebugLevel >= 2)
m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
Queue<OSD> queue = TryGetQueue(pAgentId);
OSD element;
@@ -414,13 +446,8 @@ namespace OpenSim.Region.ClientStack.Linden
}
else
{
if (DebugLevel > 0 && element is OSDMap)
{
OSDMap ev = (OSDMap)element;
m_log.DebugFormat(
"[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
ev["message"], m_scene.GetScenePresence(pAgentId).Name);
}
if (DebugLevel > 0)
LogOutboundDebugMessage(element, pAgentId);
array.Add(element);
@@ -430,13 +457,8 @@ namespace OpenSim.Region.ClientStack.Linden
{
element = queue.Dequeue();
if (DebugLevel > 0 && element is OSDMap)
{
OSDMap ev = (OSDMap)element;
m_log.DebugFormat(
"[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
ev["message"], m_scene.GetScenePresence(pAgentId).Name);
}
if (DebugLevel > 0)
LogOutboundDebugMessage(element, pAgentId);
array.Add(element);
thisID++;