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* refactor: allocate local ids to prims only when an object is attached to a scene
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@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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if (null != objectAsset)
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{
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string xml = Utils.BytesToString(objectAsset.Data);
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SceneObjectGroup sog = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, xml);
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SceneObjectGroup sog = new SceneObjectGroup(xml, true);
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GetSceneObjectAssetUuids(sog, assetUuids);
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}
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}
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@@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Scenes
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rootNode = doc.FirstChild;
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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{
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SceneObjectGroup obj = new SceneObjectGroup(scene, scene.RegionInfo.RegionHandle, aPrimNode.OuterXml);
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SceneObjectGroup obj = new SceneObjectGroup(aPrimNode.OuterXml, true);
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if (newIDS)
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{
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