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refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence
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@@ -7891,14 +7891,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Integer llGetNumberOfPrims()
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{
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m_host.AddScriptLPS(1);
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int avatarCount = 0;
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World.ForEachRootScenePresence(delegate(ScenePresence presence)
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{
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if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
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avatarCount++;
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});
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return m_host.ParentGroup.PrimCount + avatarCount;
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return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount();
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}
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/// <summary>
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