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OpenSim/Framework/Servers/HttpServer/OSHttpResponse.cs
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302
OpenSim/Framework/Servers/HttpServer/OSHttpResponse.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.IO;
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using System.Net;
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using System.Text;
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using HttpServer;
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namespace OpenSim.Framework.Servers.HttpServer
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{
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/// <summary>
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/// OSHttpResponse is the OpenSim representation of an HTTP
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/// response.
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/// </summary>
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public class OSHttpResponse
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{
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/// <summary>
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/// Content type property.
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/// </summary>
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/// <remarks>
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/// Setting this property will also set IsContentTypeSet to
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/// true.
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/// </remarks>
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public string ContentType
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{
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get
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{
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return _httpResponse.ContentType;
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}
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set
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{
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_httpResponse.ContentType = value;
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}
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}
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/// <summary>
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/// Boolean property indicating whether the content type
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/// property actively has been set.
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/// </summary>
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/// <remarks>
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/// IsContentTypeSet will go away together with .NET base.
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/// </remarks>
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// public bool IsContentTypeSet
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// {
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// get { return _contentTypeSet; }
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// }
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// private bool _contentTypeSet;
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/// <summary>
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/// Length of the body content; 0 if there is no body.
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/// </summary>
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public long ContentLength
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{
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get
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{
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return _httpResponse.ContentLength;
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}
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set
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{
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_httpResponse.ContentLength = value;
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}
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}
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/// <summary>
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/// Alias for ContentLength.
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/// </summary>
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public long ContentLength64
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{
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get { return ContentLength; }
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set { ContentLength = value; }
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}
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/// <summary>
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/// Encoding of the body content.
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/// </summary>
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public Encoding ContentEncoding
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{
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get
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{
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return _httpResponse.Encoding;
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}
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set
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{
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_httpResponse.Encoding = value;
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}
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}
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public bool KeepAlive
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{
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get
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{
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return _httpResponse.Connection == ConnectionType.KeepAlive;
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}
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set
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{
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if (value)
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_httpResponse.Connection = ConnectionType.KeepAlive;
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else
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_httpResponse.Connection = ConnectionType.Close;
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}
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}
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/// <summary>
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/// Get or set the keep alive timeout property (default is
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/// 20). Setting this to 0 also disables KeepAlive. Setting
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/// this to something else but 0 also enable KeepAlive.
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/// </summary>
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public int KeepAliveTimeout
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{
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get
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{
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return _httpResponse.KeepAlive;
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}
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set
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{
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if (value == 0)
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{
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_httpResponse.Connection = ConnectionType.Close;
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_httpResponse.KeepAlive = 0;
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}
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else
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{
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_httpResponse.Connection = ConnectionType.KeepAlive;
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_httpResponse.KeepAlive = value;
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}
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}
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}
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/// <summary>
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/// Return the output stream feeding the body.
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/// </summary>
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/// <remarks>
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/// On its way out...
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/// </remarks>
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public Stream OutputStream
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{
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get
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{
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return _httpResponse.Body;
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}
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}
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public string ProtocolVersion
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{
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get
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{
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return _httpResponse.ProtocolVersion;
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}
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set
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{
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_httpResponse.ProtocolVersion = value;
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}
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}
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/// <summary>
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/// Return the output stream feeding the body.
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/// </summary>
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public Stream Body
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{
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get
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{
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return _httpResponse.Body;
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}
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}
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/// <summary>
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/// Set a redirct location.
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/// </summary>
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public string RedirectLocation
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{
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// get { return _redirectLocation; }
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set
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{
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_httpResponse.Redirect(value);
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}
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}
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/// <summary>
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/// Chunk transfers.
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/// </summary>
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public bool SendChunked
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{
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get
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{
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return _httpResponse.Chunked;
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}
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set
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{
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_httpResponse.Chunked = value;
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}
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}
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/// <summary>
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/// HTTP status code.
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/// </summary>
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public int StatusCode
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{
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get
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{
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return (int)_httpResponse.Status;
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}
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set
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{
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_httpResponse.Status = (HttpStatusCode)value;
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}
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}
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/// <summary>
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/// HTTP status description.
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/// </summary>
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public string StatusDescription
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{
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get
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{
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return _httpResponse.Reason;
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}
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set
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{
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_httpResponse.Reason = value;
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}
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}
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protected IHttpResponse _httpResponse;
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public OSHttpResponse() {}
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public OSHttpResponse(IHttpResponse resp)
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{
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_httpResponse = resp;
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}
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/// <summary>
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/// Instantiate an OSHttpResponse object from an OSHttpRequest
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/// object.
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/// </summary
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/// <param name="req">Incoming OSHttpRequest to which we are
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/// replying</param>
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public OSHttpResponse(OSHttpRequest req)
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{
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_httpResponse = new HttpResponse(req.IHttpClientContext, req.IHttpRequest);
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}
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/// <summary>
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/// Add a header field and content to the response.
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/// </summary>
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/// <param name="key">string containing the header field
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/// name</param>
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/// <param name="value">string containing the header field
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/// value</param>
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public void AddHeader(string key, string value)
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{
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_httpResponse.AddHeader(key, value);
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}
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/// <summary>
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/// Send the response back to the remote client
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/// </summary>
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public void Send()
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{
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_httpResponse.Body.Flush();
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_httpResponse.Send();
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}
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}
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}
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