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Removing EntityBase.Rotation
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@@ -94,14 +94,6 @@ namespace OpenSim.Region.Framework.Scenes
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set { m_velocity = value; }
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}
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protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f);
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public virtual Quaternion Rotation
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{
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get { return m_rotation; }
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set { m_rotation = value; }
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}
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protected uint m_localId;
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public virtual uint LocalId
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@@ -115,13 +107,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public EntityBase()
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{
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m_uuid = UUID.Zero;
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m_pos = Vector3.Zero;
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m_velocity = Vector3.Zero;
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Rotation = Quaternion.Identity;
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m_name = "(basic entity)";
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m_rotationalvelocity = Vector3.Zero;
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}
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/// <summary>
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