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Removing EntityBase.Rotation
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@@ -204,6 +204,14 @@ namespace OpenSim.Region.Framework.Scenes
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get { return m_parts.Count; }
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}
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protected Quaternion m_rotation = Quaternion.Identity;
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public virtual Quaternion Rotation
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{
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get { return m_rotation; }
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set { m_rotation = value; }
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}
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public Quaternion GroupRotation
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{
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get { return m_rootPart.RotationOffset; }
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