mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 18:55:58 +08:00
Updates all IRegionModules to the new style region modules.
Signed-off-by: Melanie <melanie@t-data.com>
This commit is contained in:
@@ -81,6 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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public void RemoveRegion(Scene scene)
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{
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scene.UnregisterModuleInterface<IRegionArchiverModule>(this);
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}
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public void Close()
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@@ -27,6 +27,7 @@
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using System;
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using System.Collections.Generic;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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@@ -35,6 +36,7 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class CloudModule : ICloudModule
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{
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// private static readonly log4net.ILog m_log
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@@ -48,7 +50,7 @@ namespace OpenSim.Region.CoreModules
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private float m_cloudDensity = 1.0F;
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private float[] cloudCover = new float[16 * 16];
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public void Initialise(Scene scene, IConfigSource config)
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public void Initialise(IConfigSource config)
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{
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IConfig cloudConfig = config.Configs["Cloud"];
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@@ -58,10 +60,17 @@ namespace OpenSim.Region.CoreModules
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m_cloudDensity = cloudConfig.GetFloat("density", 0.5F);
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m_frameUpdateRate = cloudConfig.GetInt("cloud_update_rate", 1000);
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}
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void AddRegion(Scene scene)
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{
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if (m_enabled)
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{
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m_scene = scene;
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scene.EventManager.OnNewClient += CloudsToClient;
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@@ -71,9 +80,18 @@ namespace OpenSim.Region.CoreModules
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GenerateCloudCover();
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m_ready = true;
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}
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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scene.EventManager.OnNewClient -= CloudsToClient;
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scene.UnregisterModuleInterface<ICloudModule>(this);
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scene.EventManager.OnFrame -= CloudUpdate;
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}
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public void PostInitialise()
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@@ -96,12 +114,6 @@ namespace OpenSim.Region.CoreModules
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get { return "CloudModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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public float CloudCover(int x, int y, int z)
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{
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float cover = 0f;
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@@ -30,6 +30,7 @@ using System.IO;
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using System.Reflection;
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using System.Security;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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@@ -38,6 +39,7 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Estate
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class EstateManagementModule : IEstateModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@@ -898,7 +900,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource source)
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public void Initialise(IConfigSource source)
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{
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void AddRegion(Scene scene)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<IEstateModule>(this);
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@@ -920,6 +931,29 @@ namespace OpenSim.Region.CoreModules.World.Estate
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consoleSetTerrainHeights);
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}
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public void RegionLoaded(Scene scene)
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{
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// Sets up the sun module based on the saved Estate and Region Settings
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// DO NOT REMOVE or the sun will stop working
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TriggerEstateToolsSunUpdate();
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}
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public void RemoveRegion(Scene scene)
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{
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scene.UnregisterModuleInterface<IEstateModule>(this);
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scene.EventManager.OnNewClient -= EventManager_OnNewClient;
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scene.EventManager.OnRequestChangeWaterHeight -= changeWaterHeight;
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "EstateManagementModule"; }
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}
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#region Console Commands
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public void consoleSetTerrainTexture(string module, string[] args)
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@@ -1006,28 +1040,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
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}
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#endregion
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public void PostInitialise()
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{
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// Sets up the sun module based no the saved Estate and Region Settings
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// DO NOT REMOVE or the sun will stop working
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TriggerEstateToolsSunUpdate();
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "EstateManagementModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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#endregion
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#region Other Functions
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@@ -29,6 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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@@ -89,7 +90,8 @@ enum GroupPowers : long
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namespace OpenSim.Region.CoreModules.World.Permissions
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{
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public class PermissionsModule : IRegionModule
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class PermissionsModule : INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@@ -148,12 +150,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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#endregion
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#region IRegionModule Members
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#region INonSharedRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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public void Initialise(IConfigSource config)
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{
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m_scene = scene;
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IConfig myConfig = config.Configs["Startup"];
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string permissionModules = myConfig.GetString("permissionmodules", "DefaultPermissionsModule");
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@@ -177,74 +177,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (m_bypassPermissions)
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m_log.Info("[PERMISSIONS]: serviceside_object_permissions = false in ini file so disabling all region service permission checks");
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else
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m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks");
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//Register functions with Scene External Checks!
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m_scene.Permissions.OnBypassPermissions += BypassPermissions;
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m_scene.Permissions.OnSetBypassPermissions += SetBypassPermissions;
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m_scene.Permissions.OnPropagatePermissions += PropagatePermissions;
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m_scene.Permissions.OnGenerateClientFlags += GenerateClientFlags;
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m_scene.Permissions.OnAbandonParcel += CanAbandonParcel;
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m_scene.Permissions.OnReclaimParcel += CanReclaimParcel;
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m_scene.Permissions.OnDeedParcel += CanDeedParcel;
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m_scene.Permissions.OnDeedObject += CanDeedObject;
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m_scene.Permissions.OnIsGod += IsGod;
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m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
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m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
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m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED
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m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED
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m_scene.Permissions.OnInstantMessage += CanInstantMessage;
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m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED
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m_scene.Permissions.OnMoveObject += CanMoveObject; //MAYBE FULLY IMPLEMENTED
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m_scene.Permissions.OnObjectEntry += CanObjectEntry;
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m_scene.Permissions.OnReturnObject += CanReturnObject; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnRezObject += CanRezObject; //MAYBE FULLY IMPLEMENTED
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m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand;
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m_scene.Permissions.OnRunScript += CanRunScript; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnCompileScript += CanCompileScript;
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m_scene.Permissions.OnSellParcel += CanSellParcel;
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m_scene.Permissions.OnTakeObject += CanTakeObject;
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m_scene.Permissions.OnTakeCopyObject += CanTakeCopyObject;
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m_scene.Permissions.OnTerraformLand += CanTerraformLand;
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m_scene.Permissions.OnLinkObject += CanLinkObject; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnDelinkObject += CanDelinkObject; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnBuyLand += CanBuyLand; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnViewNotecard += CanViewNotecard; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; //NOT IMPLEMENTED HERE
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m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
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m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnResetScript += CanResetScript;
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m_scene.Permissions.OnCreateUserInventory += CanCreateUserInventory; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnCopyUserInventory += CanCopyUserInventory; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnEditUserInventory += CanEditUserInventory; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnUseObjectReturn += CanUseObjectReturn; //NOT YET IMPLEMENTED
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m_scene.AddCommand(this, "bypass permissions",
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"bypass permissions <true / false>",
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"Bypass permission checks",
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HandleBypassPermissions);
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m_scene.AddCommand(this, "force permissions",
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"force permissions <true / false>",
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"Force permissions on or off",
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HandleForcePermissions);
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m_scene.AddCommand(this, "debug permissions",
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"debug permissions <true / false>",
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"Enable permissions debugging",
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HandleDebugPermissions);
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m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks");
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string grant = myConfig.GetString("GrantLSL","");
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if (grant.Length > 0) {
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@@ -292,6 +225,158 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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}
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public void AddRegion(Scene scene)
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{
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m_scene = scene;
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//Register functions with Scene External Checks!
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m_scene.Permissions.OnBypassPermissions += BypassPermissions;
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m_scene.Permissions.OnSetBypassPermissions += SetBypassPermissions;
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m_scene.Permissions.OnPropagatePermissions += PropagatePermissions;
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m_scene.Permissions.OnGenerateClientFlags += GenerateClientFlags;
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m_scene.Permissions.OnAbandonParcel += CanAbandonParcel;
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m_scene.Permissions.OnReclaimParcel += CanReclaimParcel;
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m_scene.Permissions.OnDeedParcel += CanDeedParcel;
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m_scene.Permissions.OnDeedObject += CanDeedObject;
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m_scene.Permissions.OnIsGod += IsGod;
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m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
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m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
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m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED
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m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED
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m_scene.Permissions.OnInstantMessage += CanInstantMessage;
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m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED
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m_scene.Permissions.OnMoveObject += CanMoveObject; //MAYBE FULLY IMPLEMENTED
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m_scene.Permissions.OnObjectEntry += CanObjectEntry;
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m_scene.Permissions.OnReturnObject += CanReturnObject; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnRezObject += CanRezObject; //MAYBE FULLY IMPLEMENTED
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m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand;
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m_scene.Permissions.OnRunScript += CanRunScript; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnCompileScript += CanCompileScript;
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m_scene.Permissions.OnSellParcel += CanSellParcel;
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m_scene.Permissions.OnTakeObject += CanTakeObject;
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m_scene.Permissions.OnTakeCopyObject += CanTakeCopyObject;
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m_scene.Permissions.OnTerraformLand += CanTerraformLand;
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m_scene.Permissions.OnLinkObject += CanLinkObject; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnDelinkObject += CanDelinkObject; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnBuyLand += CanBuyLand; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnViewNotecard += CanViewNotecard; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; //NOT IMPLEMENTED HERE
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m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
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m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnResetScript += CanResetScript;
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m_scene.Permissions.OnCreateUserInventory += CanCreateUserInventory; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnCopyUserInventory += CanCopyUserInventory; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnEditUserInventory += CanEditUserInventory; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED
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m_scene.Permissions.OnUseObjectReturn += CanUseObjectReturn; //NOT YET IMPLEMENTED
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m_scene.AddCommand(this, "bypass permissions",
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"bypass permissions <true / false>",
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"Bypass permission checks",
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HandleBypassPermissions);
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m_scene.AddCommand(this, "force permissions",
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"force permissions <true / false>",
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"Force permissions on or off",
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HandleForcePermissions);
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m_scene.AddCommand(this, "debug permissions",
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"debug permissions <true / false>",
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"Enable permissions debugging",
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HandleDebugPermissions);
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void RegionLoaded(Scene scene)
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{
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m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
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if (m_friendsModule == null)
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m_log.Error("[PERMISSIONS]: Friends module not found, friend permissions will not work");
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else
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m_log.Info("[PERMISSIONS]: Friends module found, friend permissions enabled");
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}
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public void RemoveRegion(Scene scene)
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{
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scene.Permissions.OnBypassPermissions -= BypassPermissions;
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scene.Permissions.OnSetBypassPermissions -= SetBypassPermissions;
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scene.Permissions.OnPropagatePermissions -= PropagatePermissions;
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scene.Permissions.OnGenerateClientFlags -= GenerateClientFlags;
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scene.Permissions.OnAbandonParcel -= CanAbandonParcel;
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scene.Permissions.OnReclaimParcel -= CanReclaimParcel;
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scene.Permissions.OnDeedParcel -= CanDeedParcel;
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scene.Permissions.OnDeedObject -= CanDeedObject;
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scene.Permissions.OnIsGod -= IsGod;
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scene.Permissions.OnDuplicateObject -= CanDuplicateObject;
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scene.Permissions.OnDeleteObject -= CanDeleteObject; //MAYBE FULLY IMPLEMENTED
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scene.Permissions.OnEditObject -= CanEditObject; //MAYBE FULLY IMPLEMENTED
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scene.Permissions.OnEditParcel -= CanEditParcel; //MAYBE FULLY IMPLEMENTED
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scene.Permissions.OnInstantMessage -= CanInstantMessage;
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scene.Permissions.OnInventoryTransfer -= CanInventoryTransfer; //NOT YET IMPLEMENTED
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scene.Permissions.OnIssueEstateCommand -= CanIssueEstateCommand; //FULLY IMPLEMENTED
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scene.Permissions.OnMoveObject -= CanMoveObject; //MAYBE FULLY IMPLEMENTED
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scene.Permissions.OnObjectEntry -= CanObjectEntry;
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scene.Permissions.OnReturnObject -= CanReturnObject; //NOT YET IMPLEMENTED
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scene.Permissions.OnRezObject -= CanRezObject; //MAYBE FULLY IMPLEMENTED
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scene.Permissions.OnRunConsoleCommand -= CanRunConsoleCommand;
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scene.Permissions.OnRunScript -= CanRunScript; //NOT YET IMPLEMENTED
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scene.Permissions.OnCompileScript -= CanCompileScript;
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scene.Permissions.OnSellParcel -= CanSellParcel;
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scene.Permissions.OnTakeObject -= CanTakeObject;
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scene.Permissions.OnTakeCopyObject -= CanTakeCopyObject;
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scene.Permissions.OnTerraformLand -= CanTerraformLand;
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scene.Permissions.OnLinkObject -= CanLinkObject; //NOT YET IMPLEMENTED
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scene.Permissions.OnDelinkObject -= CanDelinkObject; //NOT YET IMPLEMENTED
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scene.Permissions.OnBuyLand -= CanBuyLand; //NOT YET IMPLEMENTED
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scene.Permissions.OnViewNotecard -= CanViewNotecard; //NOT YET IMPLEMENTED
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scene.Permissions.OnViewScript -= CanViewScript; //NOT YET IMPLEMENTED
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scene.Permissions.OnEditNotecard -= CanEditNotecard; //NOT YET IMPLEMENTED
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scene.Permissions.OnEditScript -= CanEditScript; //NOT YET IMPLEMENTED
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scene.Permissions.OnCreateObjectInventory -= CanCreateObjectInventory; //NOT IMPLEMENTED HERE
|
||||
scene.Permissions.OnEditObjectInventory -= CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
|
||||
scene.Permissions.OnCopyObjectInventory -= CanCopyObjectInventory; //NOT YET IMPLEMENTED
|
||||
scene.Permissions.OnDeleteObjectInventory -= CanDeleteObjectInventory; //NOT YET IMPLEMENTED
|
||||
scene.Permissions.OnResetScript -= CanResetScript;
|
||||
|
||||
scene.Permissions.OnCreateUserInventory -= CanCreateUserInventory; //NOT YET IMPLEMENTED
|
||||
scene.Permissions.OnCopyUserInventory -= CanCopyUserInventory; //NOT YET IMPLEMENTED
|
||||
scene.Permissions.OnEditUserInventory -= CanEditUserInventory; //NOT YET IMPLEMENTED
|
||||
scene.Permissions.OnDeleteUserInventory -= CanDeleteUserInventory; //NOT YET IMPLEMENTED
|
||||
|
||||
scene.Permissions.OnTeleport -= CanTeleport; //NOT YET IMPLEMENTED
|
||||
scene.Permissions.OnUseObjectReturn -= CanUseObjectReturn; //NOT YET IMPLEMENTED
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "PermissionsModule"; }
|
||||
}
|
||||
|
||||
public void HandleBypassPermissions(string module, string[] args)
|
||||
{
|
||||
if (m_scene.ConsoleScene() != null &&
|
||||
@@ -362,31 +447,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
m_log.InfoFormat("[PERMISSIONS] Set permissions debugging to {0} in {1}", m_debugPermissions, m_scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||
|
||||
if (m_friendsModule == null)
|
||||
m_log.Error("[PERMISSIONS]: Friends module not found, friend permissions will not work");
|
||||
else
|
||||
m_log.Info("[PERMISSIONS]: Friends module found, friend permissions enabled");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "PermissionsModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Helper Functions
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
@@ -34,26 +35,44 @@ using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Sound
|
||||
{
|
||||
public class SoundModule : IRegionModule, ISoundModule
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class SoundModule : INonSharedRegionModule, ISoundModule
|
||||
{
|
||||
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Scene m_scene;
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
|
||||
m_scene.EventManager.OnNewClient += OnNewClient;
|
||||
|
||||
|
||||
m_scene.RegisterModuleInterface<ISoundModule>(this);
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.EventManager.OnNewClient -= OnNewClient;
|
||||
scene.UnregisterModuleInterface<ISoundModule>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise() {}
|
||||
public void Close() {}
|
||||
public string Name { get { return "Sound Module"; } }
|
||||
public bool IsSharedModule { get { return false; } }
|
||||
|
||||
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnSoundTrigger += TriggerSound;
|
||||
|
||||
@@ -29,6 +29,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
@@ -37,6 +38,7 @@ using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class SunModule : ISunModule
|
||||
{
|
||||
/// <summary>
|
||||
@@ -278,27 +280,12 @@ namespace OpenSim.Region.CoreModules
|
||||
return GetCurrentSunHour() + 6.0f;
|
||||
}
|
||||
|
||||
#region IRegion Methods
|
||||
#region INonSharedRegionModule Methods
|
||||
|
||||
// Called immediately after the module is loaded for a given region
|
||||
// i.e. Immediately after instance creation.
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_frame = 0;
|
||||
|
||||
// This one puts an entry in the main help screen
|
||||
m_scene.AddCommand(this, String.Empty, "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null);
|
||||
|
||||
// This one enables the ability to type just "sun" without any parameters
|
||||
m_scene.AddCommand(this, "sun", "", "", HandleSunConsoleCommand);
|
||||
foreach (KeyValuePair<string, string> kvp in GetParamList())
|
||||
{
|
||||
m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
|
||||
}
|
||||
|
||||
|
||||
|
||||
TimeZone local = TimeZone.CurrentTimeZone;
|
||||
TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
|
||||
m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset);
|
||||
@@ -346,57 +333,6 @@ namespace OpenSim.Region.CoreModules
|
||||
// m_latitude = d_latitude;
|
||||
// m_longitude = d_longitude;
|
||||
}
|
||||
|
||||
switch (m_RegionMode)
|
||||
{
|
||||
case "T1":
|
||||
default:
|
||||
case "SL":
|
||||
// Time taken to complete a cycle (day and season)
|
||||
|
||||
SecondsPerSunCycle = (uint) (m_DayLengthHours * 60 * 60);
|
||||
SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays);
|
||||
|
||||
// Ration of real-to-virtual time
|
||||
|
||||
// VWTimeRatio = 24/m_day_length;
|
||||
|
||||
// Speed of rotation needed to complete a cycle in the
|
||||
// designated period (day and season)
|
||||
|
||||
SunSpeed = m_SunCycle/SecondsPerSunCycle;
|
||||
SeasonSpeed = m_SeasonalCycle/SecondsPerYear;
|
||||
|
||||
// Horizon translation
|
||||
|
||||
HorizonShift = m_HorizonShift; // Z axis translation
|
||||
// HoursToRadians = (SunCycle/24)*VWTimeRatio;
|
||||
|
||||
// Insert our event handling hooks
|
||||
|
||||
scene.EventManager.OnFrame += SunUpdate;
|
||||
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
|
||||
scene.EventManager.OnEstateToolsSunUpdate += EstateToolsSunUpdate;
|
||||
scene.EventManager.OnGetCurrentTimeAsLindenSunHour += GetCurrentTimeAsLindenSunHour;
|
||||
|
||||
ready = true;
|
||||
|
||||
m_log.Debug("[SUN]: Mode is " + m_RegionMode);
|
||||
m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days");
|
||||
m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift);
|
||||
m_log.Debug("[SUN]: Percentage of time for daylight " + m_DayTimeSunHourScale);
|
||||
m_log.Debug("[SUN]: Positional data updated every " + m_UpdateInterval + " frames");
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
scene.RegisterModuleInterface<ISunModule>(this);
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
@@ -415,10 +351,84 @@ namespace OpenSim.Region.CoreModules
|
||||
get { return "SunModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return false; }
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_frame = 0;
|
||||
|
||||
// This one puts an entry in the main help screen
|
||||
m_scene.AddCommand(this, String.Empty, "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null);
|
||||
|
||||
// This one enables the ability to type just "sun" without any parameters
|
||||
m_scene.AddCommand(this, "sun", "", "", HandleSunConsoleCommand);
|
||||
foreach (KeyValuePair<string, string> kvp in GetParamList())
|
||||
{
|
||||
m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
|
||||
}
|
||||
switch (m_RegionMode)
|
||||
{
|
||||
case "T1":
|
||||
default:
|
||||
case "SL":
|
||||
// Time taken to complete a cycle (day and season)
|
||||
|
||||
SecondsPerSunCycle = (uint)(m_DayLengthHours * 60 * 60);
|
||||
SecondsPerYear = (uint)(SecondsPerSunCycle * m_YearLengthDays);
|
||||
|
||||
// Ration of real-to-virtual time
|
||||
|
||||
// VWTimeRatio = 24/m_day_length;
|
||||
|
||||
// Speed of rotation needed to complete a cycle in the
|
||||
// designated period (day and season)
|
||||
|
||||
SunSpeed = m_SunCycle / SecondsPerSunCycle;
|
||||
SeasonSpeed = m_SeasonalCycle / SecondsPerYear;
|
||||
|
||||
// Horizon translation
|
||||
|
||||
HorizonShift = m_HorizonShift; // Z axis translation
|
||||
// HoursToRadians = (SunCycle/24)*VWTimeRatio;
|
||||
|
||||
// Insert our event handling hooks
|
||||
|
||||
scene.EventManager.OnFrame += SunUpdate;
|
||||
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
|
||||
scene.EventManager.OnEstateToolsSunUpdate += EstateToolsSunUpdate;
|
||||
scene.EventManager.OnGetCurrentTimeAsLindenSunHour += GetCurrentTimeAsLindenSunHour;
|
||||
|
||||
ready = true;
|
||||
|
||||
m_log.Debug("[SUN]: Mode is " + m_RegionMode);
|
||||
m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days");
|
||||
m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift);
|
||||
m_log.Debug("[SUN]: Percentage of time for daylight " + m_DayTimeSunHourScale);
|
||||
m_log.Debug("[SUN]: Positional data updated every " + m_UpdateInterval + " frames");
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
scene.RegisterModuleInterface<ISunModule>(this);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.RegisterModuleInterface<ISunModule>(this);
|
||||
scene.EventManager.OnFrame -= SunUpdate;
|
||||
scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
|
||||
scene.EventManager.OnEstateToolsSunUpdate -= EstateToolsSunUpdate;
|
||||
scene.EventManager.OnGetCurrentTimeAsLindenSunHour -= GetCurrentTimeAsLindenSunHour;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region EventManager Events
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
@@ -36,7 +37,8 @@ using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Vegetation
|
||||
{
|
||||
public class VegetationModule : IRegionModule, IVegetationModule
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class VegetationModule : INonSharedRegionModule, IVegetationModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
@@ -45,17 +47,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
|
||||
protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree };
|
||||
public PCode[] CreationCapabilities { get { return creationCapabilities; } }
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.RegisterModuleInterface<IVegetationModule>(this);
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.UnregisterModuleInterface<IVegetationModule>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise() {}
|
||||
public void Close() {}
|
||||
public string Name { get { return "Vegetation Module"; } }
|
||||
public bool IsSharedModule { get { return false; } }
|
||||
|
||||
|
||||
public SceneObjectGroup AddTree(
|
||||
UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree)
|
||||
{
|
||||
|
||||
@@ -55,17 +55,19 @@ namespace OpenSim.Region.CoreModules
|
||||
|
||||
private IWindModelPlugin m_activeWindPlugin = null;
|
||||
private const string m_dWindPluginName = "SimpleRandomWind";
|
||||
private string m_desiredWindPlugin = "SimpleRandomWind";
|
||||
private Dictionary<string, IWindModelPlugin> m_availableWindPlugins = new Dictionary<string, IWindModelPlugin>();
|
||||
|
||||
// Simplified windSpeeds based on the fact that the client protocal tracks at a resolution of 16m
|
||||
private Vector2[] windSpeeds = new Vector2[16 * 16];
|
||||
private IConfig windConfig;
|
||||
|
||||
#region IRegion Methods
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
IConfig windConfig = config.Configs["Wind"];
|
||||
string desiredWindPlugin = m_dWindPluginName;
|
||||
windConfig = config.Configs["Wind"];
|
||||
m_desiredWindPlugin = m_dWindPluginName;
|
||||
|
||||
if (windConfig != null)
|
||||
{
|
||||
@@ -76,10 +78,18 @@ namespace OpenSim.Region.CoreModules
|
||||
// Determine which wind model plugin is desired
|
||||
if (windConfig.Contains("wind_plugin"))
|
||||
{
|
||||
desiredWindPlugin = windConfig.GetString("wind_plugin");
|
||||
m_desiredWindPlugin = windConfig.GetString("wind_plugin");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (m_enabled)
|
||||
{
|
||||
m_log.InfoFormat("[WIND] Enabled with an update rate of {0} frames.", m_frameUpdateRate);
|
||||
@@ -95,30 +105,30 @@ namespace OpenSim.Region.CoreModules
|
||||
}
|
||||
|
||||
// Check for desired plugin
|
||||
if (m_availableWindPlugins.ContainsKey(desiredWindPlugin))
|
||||
if (m_availableWindPlugins.ContainsKey(m_desiredWindPlugin))
|
||||
{
|
||||
m_activeWindPlugin = m_availableWindPlugins[desiredWindPlugin];
|
||||
m_activeWindPlugin = m_availableWindPlugins[m_desiredWindPlugin];
|
||||
|
||||
m_log.InfoFormat("[WIND] {0} plugin found, initializing.", desiredWindPlugin);
|
||||
m_log.InfoFormat("[WIND] {0} plugin found, initializing.", m_desiredWindPlugin);
|
||||
|
||||
if (windConfig != null)
|
||||
{
|
||||
m_activeWindPlugin.Initialise();
|
||||
m_activeWindPlugin.WindConfig(m_scene, windConfig);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// if the plug-in wasn't found, default to no wind.
|
||||
if (m_activeWindPlugin == null)
|
||||
{
|
||||
m_log.ErrorFormat("[WIND] Could not find specified wind plug-in: {0}", desiredWindPlugin);
|
||||
m_log.ErrorFormat("[WIND] Could not find specified wind plug-in: {0}", m_desiredWindPlugin);
|
||||
m_log.ErrorFormat("[WIND] Defaulting to no wind.");
|
||||
}
|
||||
|
||||
// This one puts an entry in the main help screen
|
||||
m_scene.AddCommand(this, String.Empty, "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null);
|
||||
|
||||
|
||||
// This one enables the ability to type just the base command without any parameters
|
||||
m_scene.AddCommand(this, "wind", "", "", HandleConsoleCommand);
|
||||
|
||||
@@ -127,7 +137,7 @@ namespace OpenSim.Region.CoreModules
|
||||
{
|
||||
m_scene.AddCommand(this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand);
|
||||
m_scene.AddCommand(this, String.Format("wind base wind_update_rate"), "Change the wind update rate.", "", HandleConsoleBaseCommand);
|
||||
|
||||
|
||||
foreach (KeyValuePair<string, string> kvp in windPlugin.WindParams())
|
||||
{
|
||||
m_scene.AddCommand(this, String.Format("wind {0} {1}", windPlugin.Name, kvp.Key), String.Format("{0} : {1} - {2}", windPlugin.Name, kvp.Key, kvp.Value), "", HandleConsoleParamCommand);
|
||||
@@ -149,13 +159,19 @@ namespace OpenSim.Region.CoreModules
|
||||
m_ready = true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.EventManager.OnFrame -= WindUpdate;
|
||||
scene.EventManager.OnMakeRootAgent -= OnAgentEnteredRegion;
|
||||
scene.UnregisterModuleInterface<IWindModule>(this);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if (m_enabled)
|
||||
@@ -182,11 +198,6 @@ namespace OpenSim.Region.CoreModules
|
||||
get { return "WindModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Imaging;
|
||||
@@ -59,7 +60,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
public face[] trns;
|
||||
}
|
||||
|
||||
public class MapImageModule : IMapImageGenerator, IRegionModule
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class MapImageModule : IMapImageGenerator, INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
@@ -128,23 +130,36 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
#region INonSharedRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_config = source;
|
||||
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
if (startupConfig.GetString("MapImageModule", "MapImageModule") !=
|
||||
"MapImageModule")
|
||||
return;
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.UnregisterModuleInterface<IMapImageGenerator>(this);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
@@ -156,11 +171,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
get { return "MapImageModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// TODO: unused:
|
||||
|
||||
@@ -24,9 +24,12 @@
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
@@ -38,7 +41,8 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
{
|
||||
public class MapSearchModule : IRegionModule
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class MapSearchModule : ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
@@ -46,8 +50,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
Scene m_scene = null; // only need one for communication with GridService
|
||||
List<Scene> m_scenes = new List<Scene>();
|
||||
|
||||
#region IRegionModule Members
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
#region ISharedRegionModule Members
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (m_scene == null)
|
||||
{
|
||||
@@ -58,6 +66,22 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if(m_scenes.Contains(scene))
|
||||
m_scenes.Remove(scene);
|
||||
scene.EventManager.OnNewClient -= OnNewClient;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
@@ -73,11 +97,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
get { return "MapSearchModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void OnNewClient(IClientAPI client)
|
||||
|
||||
Reference in New Issue
Block a user