Updates all IRegionModules to the new style region modules.

Signed-off-by: Melanie <melanie@t-data.com>
This commit is contained in:
Revolution
2010-01-22 18:09:33 -06:00
committed by Melanie
parent e61f42ad3a
commit ec3c31e61e
76 changed files with 1899 additions and 954 deletions

View File

@@ -81,6 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void RemoveRegion(Scene scene)
{
scene.UnregisterModuleInterface<IRegionArchiverModule>(this);
}
public void Close()

View File

@@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
@@ -35,6 +36,7 @@ using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class CloudModule : ICloudModule
{
// private static readonly log4net.ILog m_log
@@ -48,7 +50,7 @@ namespace OpenSim.Region.CoreModules
private float m_cloudDensity = 1.0F;
private float[] cloudCover = new float[16 * 16];
public void Initialise(Scene scene, IConfigSource config)
public void Initialise(IConfigSource config)
{
IConfig cloudConfig = config.Configs["Cloud"];
@@ -58,10 +60,17 @@ namespace OpenSim.Region.CoreModules
m_cloudDensity = cloudConfig.GetFloat("density", 0.5F);
m_frameUpdateRate = cloudConfig.GetInt("cloud_update_rate", 1000);
}
}
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
if (m_enabled)
{
m_scene = scene;
scene.EventManager.OnNewClient += CloudsToClient;
@@ -71,9 +80,18 @@ namespace OpenSim.Region.CoreModules
GenerateCloudCover();
m_ready = true;
}
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
scene.EventManager.OnNewClient -= CloudsToClient;
scene.UnregisterModuleInterface<ICloudModule>(this);
scene.EventManager.OnFrame -= CloudUpdate;
}
public void PostInitialise()
@@ -96,12 +114,6 @@ namespace OpenSim.Region.CoreModules
get { return "CloudModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
public float CloudCover(int x, int y, int z)
{
float cover = 0f;

View File

@@ -30,6 +30,7 @@ using System.IO;
using System.Reflection;
using System.Security;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
@@ -38,6 +39,7 @@ using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Estate
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class EstateManagementModule : IEstateModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -898,7 +900,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
public void Initialise(IConfigSource source)
{
}
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IEstateModule>(this);
@@ -920,6 +931,29 @@ namespace OpenSim.Region.CoreModules.World.Estate
consoleSetTerrainHeights);
}
public void RegionLoaded(Scene scene)
{
// Sets up the sun module based on the saved Estate and Region Settings
// DO NOT REMOVE or the sun will stop working
TriggerEstateToolsSunUpdate();
}
public void RemoveRegion(Scene scene)
{
scene.UnregisterModuleInterface<IEstateModule>(this);
scene.EventManager.OnNewClient -= EventManager_OnNewClient;
scene.EventManager.OnRequestChangeWaterHeight -= changeWaterHeight;
}
public void Close()
{
}
public string Name
{
get { return "EstateManagementModule"; }
}
#region Console Commands
public void consoleSetTerrainTexture(string module, string[] args)
@@ -1006,28 +1040,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
}
#endregion
public void PostInitialise()
{
// Sets up the sun module based no the saved Estate and Region Settings
// DO NOT REMOVE or the sun will stop working
TriggerEstateToolsSunUpdate();
}
public void Close()
{
}
public string Name
{
get { return "EstateManagementModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
#region Other Functions

View File

@@ -29,6 +29,7 @@ using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
@@ -89,7 +90,8 @@ enum GroupPowers : long
namespace OpenSim.Region.CoreModules.World.Permissions
{
public class PermissionsModule : IRegionModule
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class PermissionsModule : INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -148,12 +150,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
#endregion
#region IRegionModule Members
#region INonSharedRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
public void Initialise(IConfigSource config)
{
m_scene = scene;
IConfig myConfig = config.Configs["Startup"];
string permissionModules = myConfig.GetString("permissionmodules", "DefaultPermissionsModule");
@@ -177,74 +177,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (m_bypassPermissions)
m_log.Info("[PERMISSIONS]: serviceside_object_permissions = false in ini file so disabling all region service permission checks");
else
m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks");
//Register functions with Scene External Checks!
m_scene.Permissions.OnBypassPermissions += BypassPermissions;
m_scene.Permissions.OnSetBypassPermissions += SetBypassPermissions;
m_scene.Permissions.OnPropagatePermissions += PropagatePermissions;
m_scene.Permissions.OnGenerateClientFlags += GenerateClientFlags;
m_scene.Permissions.OnAbandonParcel += CanAbandonParcel;
m_scene.Permissions.OnReclaimParcel += CanReclaimParcel;
m_scene.Permissions.OnDeedParcel += CanDeedParcel;
m_scene.Permissions.OnDeedObject += CanDeedObject;
m_scene.Permissions.OnIsGod += IsGod;
m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnInstantMessage += CanInstantMessage;
m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED
m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED
m_scene.Permissions.OnMoveObject += CanMoveObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnObjectEntry += CanObjectEntry;
m_scene.Permissions.OnReturnObject += CanReturnObject; //NOT YET IMPLEMENTED
m_scene.Permissions.OnRezObject += CanRezObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand;
m_scene.Permissions.OnRunScript += CanRunScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnCompileScript += CanCompileScript;
m_scene.Permissions.OnSellParcel += CanSellParcel;
m_scene.Permissions.OnTakeObject += CanTakeObject;
m_scene.Permissions.OnTakeCopyObject += CanTakeCopyObject;
m_scene.Permissions.OnTerraformLand += CanTerraformLand;
m_scene.Permissions.OnLinkObject += CanLinkObject; //NOT YET IMPLEMENTED
m_scene.Permissions.OnDelinkObject += CanDelinkObject; //NOT YET IMPLEMENTED
m_scene.Permissions.OnBuyLand += CanBuyLand; //NOT YET IMPLEMENTED
m_scene.Permissions.OnViewNotecard += CanViewNotecard; //NOT YET IMPLEMENTED
m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; //NOT IMPLEMENTED HERE
m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnResetScript += CanResetScript;
m_scene.Permissions.OnCreateUserInventory += CanCreateUserInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnCopyUserInventory += CanCopyUserInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditUserInventory += CanEditUserInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED
m_scene.Permissions.OnUseObjectReturn += CanUseObjectReturn; //NOT YET IMPLEMENTED
m_scene.AddCommand(this, "bypass permissions",
"bypass permissions <true / false>",
"Bypass permission checks",
HandleBypassPermissions);
m_scene.AddCommand(this, "force permissions",
"force permissions <true / false>",
"Force permissions on or off",
HandleForcePermissions);
m_scene.AddCommand(this, "debug permissions",
"debug permissions <true / false>",
"Enable permissions debugging",
HandleDebugPermissions);
m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks");
string grant = myConfig.GetString("GrantLSL","");
if (grant.Length > 0) {
@@ -292,6 +225,158 @@ namespace OpenSim.Region.CoreModules.World.Permissions
}
public void AddRegion(Scene scene)
{
m_scene = scene;
//Register functions with Scene External Checks!
m_scene.Permissions.OnBypassPermissions += BypassPermissions;
m_scene.Permissions.OnSetBypassPermissions += SetBypassPermissions;
m_scene.Permissions.OnPropagatePermissions += PropagatePermissions;
m_scene.Permissions.OnGenerateClientFlags += GenerateClientFlags;
m_scene.Permissions.OnAbandonParcel += CanAbandonParcel;
m_scene.Permissions.OnReclaimParcel += CanReclaimParcel;
m_scene.Permissions.OnDeedParcel += CanDeedParcel;
m_scene.Permissions.OnDeedObject += CanDeedObject;
m_scene.Permissions.OnIsGod += IsGod;
m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnInstantMessage += CanInstantMessage;
m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED
m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED
m_scene.Permissions.OnMoveObject += CanMoveObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnObjectEntry += CanObjectEntry;
m_scene.Permissions.OnReturnObject += CanReturnObject; //NOT YET IMPLEMENTED
m_scene.Permissions.OnRezObject += CanRezObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand;
m_scene.Permissions.OnRunScript += CanRunScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnCompileScript += CanCompileScript;
m_scene.Permissions.OnSellParcel += CanSellParcel;
m_scene.Permissions.OnTakeObject += CanTakeObject;
m_scene.Permissions.OnTakeCopyObject += CanTakeCopyObject;
m_scene.Permissions.OnTerraformLand += CanTerraformLand;
m_scene.Permissions.OnLinkObject += CanLinkObject; //NOT YET IMPLEMENTED
m_scene.Permissions.OnDelinkObject += CanDelinkObject; //NOT YET IMPLEMENTED
m_scene.Permissions.OnBuyLand += CanBuyLand; //NOT YET IMPLEMENTED
m_scene.Permissions.OnViewNotecard += CanViewNotecard; //NOT YET IMPLEMENTED
m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; //NOT IMPLEMENTED HERE
m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnResetScript += CanResetScript;
m_scene.Permissions.OnCreateUserInventory += CanCreateUserInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnCopyUserInventory += CanCopyUserInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditUserInventory += CanEditUserInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED
m_scene.Permissions.OnUseObjectReturn += CanUseObjectReturn; //NOT YET IMPLEMENTED
m_scene.AddCommand(this, "bypass permissions",
"bypass permissions <true / false>",
"Bypass permission checks",
HandleBypassPermissions);
m_scene.AddCommand(this, "force permissions",
"force permissions <true / false>",
"Force permissions on or off",
HandleForcePermissions);
m_scene.AddCommand(this, "debug permissions",
"debug permissions <true / false>",
"Enable permissions debugging",
HandleDebugPermissions);
}
public Type ReplaceableInterface
{
get { return null; }
}
public void RegionLoaded(Scene scene)
{
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
if (m_friendsModule == null)
m_log.Error("[PERMISSIONS]: Friends module not found, friend permissions will not work");
else
m_log.Info("[PERMISSIONS]: Friends module found, friend permissions enabled");
}
public void RemoveRegion(Scene scene)
{
scene.Permissions.OnBypassPermissions -= BypassPermissions;
scene.Permissions.OnSetBypassPermissions -= SetBypassPermissions;
scene.Permissions.OnPropagatePermissions -= PropagatePermissions;
scene.Permissions.OnGenerateClientFlags -= GenerateClientFlags;
scene.Permissions.OnAbandonParcel -= CanAbandonParcel;
scene.Permissions.OnReclaimParcel -= CanReclaimParcel;
scene.Permissions.OnDeedParcel -= CanDeedParcel;
scene.Permissions.OnDeedObject -= CanDeedObject;
scene.Permissions.OnIsGod -= IsGod;
scene.Permissions.OnDuplicateObject -= CanDuplicateObject;
scene.Permissions.OnDeleteObject -= CanDeleteObject; //MAYBE FULLY IMPLEMENTED
scene.Permissions.OnEditObject -= CanEditObject; //MAYBE FULLY IMPLEMENTED
scene.Permissions.OnEditParcel -= CanEditParcel; //MAYBE FULLY IMPLEMENTED
scene.Permissions.OnInstantMessage -= CanInstantMessage;
scene.Permissions.OnInventoryTransfer -= CanInventoryTransfer; //NOT YET IMPLEMENTED
scene.Permissions.OnIssueEstateCommand -= CanIssueEstateCommand; //FULLY IMPLEMENTED
scene.Permissions.OnMoveObject -= CanMoveObject; //MAYBE FULLY IMPLEMENTED
scene.Permissions.OnObjectEntry -= CanObjectEntry;
scene.Permissions.OnReturnObject -= CanReturnObject; //NOT YET IMPLEMENTED
scene.Permissions.OnRezObject -= CanRezObject; //MAYBE FULLY IMPLEMENTED
scene.Permissions.OnRunConsoleCommand -= CanRunConsoleCommand;
scene.Permissions.OnRunScript -= CanRunScript; //NOT YET IMPLEMENTED
scene.Permissions.OnCompileScript -= CanCompileScript;
scene.Permissions.OnSellParcel -= CanSellParcel;
scene.Permissions.OnTakeObject -= CanTakeObject;
scene.Permissions.OnTakeCopyObject -= CanTakeCopyObject;
scene.Permissions.OnTerraformLand -= CanTerraformLand;
scene.Permissions.OnLinkObject -= CanLinkObject; //NOT YET IMPLEMENTED
scene.Permissions.OnDelinkObject -= CanDelinkObject; //NOT YET IMPLEMENTED
scene.Permissions.OnBuyLand -= CanBuyLand; //NOT YET IMPLEMENTED
scene.Permissions.OnViewNotecard -= CanViewNotecard; //NOT YET IMPLEMENTED
scene.Permissions.OnViewScript -= CanViewScript; //NOT YET IMPLEMENTED
scene.Permissions.OnEditNotecard -= CanEditNotecard; //NOT YET IMPLEMENTED
scene.Permissions.OnEditScript -= CanEditScript; //NOT YET IMPLEMENTED
scene.Permissions.OnCreateObjectInventory -= CanCreateObjectInventory; //NOT IMPLEMENTED HERE
scene.Permissions.OnEditObjectInventory -= CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
scene.Permissions.OnCopyObjectInventory -= CanCopyObjectInventory; //NOT YET IMPLEMENTED
scene.Permissions.OnDeleteObjectInventory -= CanDeleteObjectInventory; //NOT YET IMPLEMENTED
scene.Permissions.OnResetScript -= CanResetScript;
scene.Permissions.OnCreateUserInventory -= CanCreateUserInventory; //NOT YET IMPLEMENTED
scene.Permissions.OnCopyUserInventory -= CanCopyUserInventory; //NOT YET IMPLEMENTED
scene.Permissions.OnEditUserInventory -= CanEditUserInventory; //NOT YET IMPLEMENTED
scene.Permissions.OnDeleteUserInventory -= CanDeleteUserInventory; //NOT YET IMPLEMENTED
scene.Permissions.OnTeleport -= CanTeleport; //NOT YET IMPLEMENTED
scene.Permissions.OnUseObjectReturn -= CanUseObjectReturn; //NOT YET IMPLEMENTED
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "PermissionsModule"; }
}
public void HandleBypassPermissions(string module, string[] args)
{
if (m_scene.ConsoleScene() != null &&
@@ -362,31 +447,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_log.InfoFormat("[PERMISSIONS] Set permissions debugging to {0} in {1}", m_debugPermissions, m_scene.RegionInfo.RegionName);
}
}
public void PostInitialise()
{
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
if (m_friendsModule == null)
m_log.Error("[PERMISSIONS]: Friends module not found, friend permissions will not work");
else
m_log.Info("[PERMISSIONS]: Friends module found, friend permissions enabled");
}
public void Close()
{
}
public string Name
{
get { return "PermissionsModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
#region Helper Functions

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@@ -26,6 +26,7 @@
*/
using System;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
@@ -34,26 +35,44 @@ using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Sound
{
public class SoundModule : IRegionModule, ISoundModule
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class SoundModule : INonSharedRegionModule, ISoundModule
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene;
public void Initialise(Scene scene, IConfigSource source)
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += OnNewClient;
m_scene.RegisterModuleInterface<ISoundModule>(this);
}
public Type ReplaceableInterface
{
get { return null; }
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
scene.EventManager.OnNewClient -= OnNewClient;
scene.UnregisterModuleInterface<ISoundModule>(this);
}
public void PostInitialise() {}
public void Close() {}
public string Name { get { return "Sound Module"; } }
public bool IsSharedModule { get { return false; } }
private void OnNewClient(IClientAPI client)
{
client.OnSoundTrigger += TriggerSound;

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@@ -29,6 +29,7 @@ using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
@@ -37,6 +38,7 @@ using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class SunModule : ISunModule
{
/// <summary>
@@ -278,27 +280,12 @@ namespace OpenSim.Region.CoreModules
return GetCurrentSunHour() + 6.0f;
}
#region IRegion Methods
#region INonSharedRegionModule Methods
// Called immediately after the module is loaded for a given region
// i.e. Immediately after instance creation.
public void Initialise(Scene scene, IConfigSource config)
public void Initialise(IConfigSource config)
{
m_scene = scene;
m_frame = 0;
// This one puts an entry in the main help screen
m_scene.AddCommand(this, String.Empty, "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null);
// This one enables the ability to type just "sun" without any parameters
m_scene.AddCommand(this, "sun", "", "", HandleSunConsoleCommand);
foreach (KeyValuePair<string, string> kvp in GetParamList())
{
m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
}
TimeZone local = TimeZone.CurrentTimeZone;
TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset);
@@ -346,57 +333,6 @@ namespace OpenSim.Region.CoreModules
// m_latitude = d_latitude;
// m_longitude = d_longitude;
}
switch (m_RegionMode)
{
case "T1":
default:
case "SL":
// Time taken to complete a cycle (day and season)
SecondsPerSunCycle = (uint) (m_DayLengthHours * 60 * 60);
SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays);
// Ration of real-to-virtual time
// VWTimeRatio = 24/m_day_length;
// Speed of rotation needed to complete a cycle in the
// designated period (day and season)
SunSpeed = m_SunCycle/SecondsPerSunCycle;
SeasonSpeed = m_SeasonalCycle/SecondsPerYear;
// Horizon translation
HorizonShift = m_HorizonShift; // Z axis translation
// HoursToRadians = (SunCycle/24)*VWTimeRatio;
// Insert our event handling hooks
scene.EventManager.OnFrame += SunUpdate;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnEstateToolsSunUpdate += EstateToolsSunUpdate;
scene.EventManager.OnGetCurrentTimeAsLindenSunHour += GetCurrentTimeAsLindenSunHour;
ready = true;
m_log.Debug("[SUN]: Mode is " + m_RegionMode);
m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days");
m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift);
m_log.Debug("[SUN]: Percentage of time for daylight " + m_DayTimeSunHourScale);
m_log.Debug("[SUN]: Positional data updated every " + m_UpdateInterval + " frames");
break;
}
scene.RegisterModuleInterface<ISunModule>(this);
}
public void PostInitialise()
{
}
public void Close()
@@ -415,10 +351,84 @@ namespace OpenSim.Region.CoreModules
get { return "SunModule"; }
}
public bool IsSharedModule
public Type ReplaceableInterface
{
get { return false; }
get { return null; }
}
public void AddRegion(Scene scene)
{
m_scene = scene;
m_frame = 0;
// This one puts an entry in the main help screen
m_scene.AddCommand(this, String.Empty, "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null);
// This one enables the ability to type just "sun" without any parameters
m_scene.AddCommand(this, "sun", "", "", HandleSunConsoleCommand);
foreach (KeyValuePair<string, string> kvp in GetParamList())
{
m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
}
switch (m_RegionMode)
{
case "T1":
default:
case "SL":
// Time taken to complete a cycle (day and season)
SecondsPerSunCycle = (uint)(m_DayLengthHours * 60 * 60);
SecondsPerYear = (uint)(SecondsPerSunCycle * m_YearLengthDays);
// Ration of real-to-virtual time
// VWTimeRatio = 24/m_day_length;
// Speed of rotation needed to complete a cycle in the
// designated period (day and season)
SunSpeed = m_SunCycle / SecondsPerSunCycle;
SeasonSpeed = m_SeasonalCycle / SecondsPerYear;
// Horizon translation
HorizonShift = m_HorizonShift; // Z axis translation
// HoursToRadians = (SunCycle/24)*VWTimeRatio;
// Insert our event handling hooks
scene.EventManager.OnFrame += SunUpdate;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnEstateToolsSunUpdate += EstateToolsSunUpdate;
scene.EventManager.OnGetCurrentTimeAsLindenSunHour += GetCurrentTimeAsLindenSunHour;
ready = true;
m_log.Debug("[SUN]: Mode is " + m_RegionMode);
m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days");
m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift);
m_log.Debug("[SUN]: Percentage of time for daylight " + m_DayTimeSunHourScale);
m_log.Debug("[SUN]: Positional data updated every " + m_UpdateInterval + " frames");
break;
}
scene.RegisterModuleInterface<ISunModule>(this);
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
scene.RegisterModuleInterface<ISunModule>(this);
scene.EventManager.OnFrame -= SunUpdate;
scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
scene.EventManager.OnEstateToolsSunUpdate -= EstateToolsSunUpdate;
scene.EventManager.OnGetCurrentTimeAsLindenSunHour -= GetCurrentTimeAsLindenSunHour;
}
#endregion
#region EventManager Events

View File

@@ -28,6 +28,7 @@
using System;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
@@ -36,7 +37,8 @@ using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.Vegetation
{
public class VegetationModule : IRegionModule, IVegetationModule
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class VegetationModule : INonSharedRegionModule, IVegetationModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -45,17 +47,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree };
public PCode[] CreationCapabilities { get { return creationCapabilities; } }
public void Initialise(Scene scene, IConfigSource source)
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IVegetationModule>(this);
}
public Type ReplaceableInterface
{
get { return null; }
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
scene.UnregisterModuleInterface<IVegetationModule>(this);
}
public void PostInitialise() {}
public void Close() {}
public string Name { get { return "Vegetation Module"; } }
public bool IsSharedModule { get { return false; } }
public SceneObjectGroup AddTree(
UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree)
{

View File

@@ -55,17 +55,19 @@ namespace OpenSim.Region.CoreModules
private IWindModelPlugin m_activeWindPlugin = null;
private const string m_dWindPluginName = "SimpleRandomWind";
private string m_desiredWindPlugin = "SimpleRandomWind";
private Dictionary<string, IWindModelPlugin> m_availableWindPlugins = new Dictionary<string, IWindModelPlugin>();
// Simplified windSpeeds based on the fact that the client protocal tracks at a resolution of 16m
private Vector2[] windSpeeds = new Vector2[16 * 16];
private IConfig windConfig;
#region IRegion Methods
public void Initialise(Scene scene, IConfigSource config)
public void Initialise(IConfigSource config)
{
IConfig windConfig = config.Configs["Wind"];
string desiredWindPlugin = m_dWindPluginName;
windConfig = config.Configs["Wind"];
m_desiredWindPlugin = m_dWindPluginName;
if (windConfig != null)
{
@@ -76,10 +78,18 @@ namespace OpenSim.Region.CoreModules
// Determine which wind model plugin is desired
if (windConfig.Contains("wind_plugin"))
{
desiredWindPlugin = windConfig.GetString("wind_plugin");
m_desiredWindPlugin = windConfig.GetString("wind_plugin");
}
}
}
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
if (m_enabled)
{
m_log.InfoFormat("[WIND] Enabled with an update rate of {0} frames.", m_frameUpdateRate);
@@ -95,30 +105,30 @@ namespace OpenSim.Region.CoreModules
}
// Check for desired plugin
if (m_availableWindPlugins.ContainsKey(desiredWindPlugin))
if (m_availableWindPlugins.ContainsKey(m_desiredWindPlugin))
{
m_activeWindPlugin = m_availableWindPlugins[desiredWindPlugin];
m_activeWindPlugin = m_availableWindPlugins[m_desiredWindPlugin];
m_log.InfoFormat("[WIND] {0} plugin found, initializing.", desiredWindPlugin);
m_log.InfoFormat("[WIND] {0} plugin found, initializing.", m_desiredWindPlugin);
if (windConfig != null)
{
m_activeWindPlugin.Initialise();
m_activeWindPlugin.WindConfig(m_scene, windConfig);
}
}
}
// if the plug-in wasn't found, default to no wind.
if (m_activeWindPlugin == null)
{
m_log.ErrorFormat("[WIND] Could not find specified wind plug-in: {0}", desiredWindPlugin);
m_log.ErrorFormat("[WIND] Could not find specified wind plug-in: {0}", m_desiredWindPlugin);
m_log.ErrorFormat("[WIND] Defaulting to no wind.");
}
// This one puts an entry in the main help screen
m_scene.AddCommand(this, String.Empty, "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null);
// This one enables the ability to type just the base command without any parameters
m_scene.AddCommand(this, "wind", "", "", HandleConsoleCommand);
@@ -127,7 +137,7 @@ namespace OpenSim.Region.CoreModules
{
m_scene.AddCommand(this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand);
m_scene.AddCommand(this, String.Format("wind base wind_update_rate"), "Change the wind update rate.", "", HandleConsoleBaseCommand);
foreach (KeyValuePair<string, string> kvp in windPlugin.WindParams())
{
m_scene.AddCommand(this, String.Format("wind {0} {1}", windPlugin.Name, kvp.Key), String.Format("{0} : {1} - {2}", windPlugin.Name, kvp.Key, kvp.Value), "", HandleConsoleParamCommand);
@@ -149,13 +159,19 @@ namespace OpenSim.Region.CoreModules
m_ready = true;
}
}
public void PostInitialise()
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
scene.EventManager.OnFrame -= WindUpdate;
scene.EventManager.OnMakeRootAgent -= OnAgentEnteredRegion;
scene.UnregisterModuleInterface<IWindModule>(this);
}
public void Close()
{
if (m_enabled)
@@ -182,11 +198,6 @@ namespace OpenSim.Region.CoreModules
get { return "WindModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion

View File

@@ -30,6 +30,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Imaging;
@@ -59,7 +60,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
public face[] trns;
}
public class MapImageModule : IMapImageGenerator, IRegionModule
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class MapImageModule : IMapImageGenerator, INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -128,23 +130,36 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
#endregion
#region IRegionModule Members
#region INonSharedRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
public void Initialise(IConfigSource source)
{
m_scene = scene;
m_config = source;
IConfig startupConfig = m_config.Configs["Startup"];
if (startupConfig.GetString("MapImageModule", "MapImageModule") !=
"MapImageModule")
return;
}
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
}
public void PostInitialise()
public Type ReplaceableInterface
{
get { return null; }
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
scene.UnregisterModuleInterface<IMapImageGenerator>(this);
}
public void Close()
@@ -156,11 +171,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
get { return "MapImageModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
// TODO: unused:

View File

@@ -24,9 +24,12 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
@@ -38,7 +41,8 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.World.WorldMap
{
public class MapSearchModule : IRegionModule
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class MapSearchModule : ISharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -46,8 +50,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
Scene m_scene = null; // only need one for communication with GridService
List<Scene> m_scenes = new List<Scene>();
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
#region ISharedRegionModule Members
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene scene)
{
if (m_scene == null)
{
@@ -58,6 +66,22 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
scene.EventManager.OnNewClient += OnNewClient;
}
public Type ReplaceableInterface
{
get { return null; }
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
if(m_scenes.Contains(scene))
m_scenes.Remove(scene);
scene.EventManager.OnNewClient -= OnNewClient;
}
public void PostInitialise()
{
}
@@ -73,11 +97,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
get { return "MapSearchModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
private void OnNewClient(IClientAPI client)