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Add database persistence for material setting
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@@ -944,6 +944,7 @@ namespace OpenSim.Data.MySQL
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createCol(prims, "SaleType", typeof (Int16));
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createCol(prims, "ClickAction", typeof (Byte));
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createCol(prims, "Material", typeof (Byte));
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// Add in contraints
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prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
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@@ -1228,6 +1229,8 @@ namespace OpenSim.Data.MySQL
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prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
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prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
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prim.Material = Convert.ToByte(row["Material"]);
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if (!row.IsNull("ClickAction"))
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prim.ClickAction = Convert.ToByte(row["ClickAction"]);
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@@ -1540,6 +1543,8 @@ namespace OpenSim.Data.MySQL
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byte clickAction = prim.ClickAction;
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row["ClickAction"] = clickAction;
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row["Material"] = prim.Material;
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}
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/// <summary>
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6
OpenSim/Data/MySQL/Resources/019_RegionStore.sql
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6
OpenSim/Data/MySQL/Resources/019_RegionStore.sql
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@@ -0,0 +1,6 @@
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begin;
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ALTER TABLE prims ADD COLUMN Material tinyint NOT NULL default 3;
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commit;
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