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change interpretation of a viewer flag
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@@ -4814,7 +4814,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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EntityUpdate update;
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bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0;// && mysp.IsChildAgent; // only on child agents
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bool viewerCache = m_supportViewerCache;// && mysp.IsChildAgent; // only on child agents
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bool doCulling = m_scene.ObjectsCullingByDistance;
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float cullingrange = 64.0f;
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Vector3 mypos = Vector3.Zero;
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@@ -5650,7 +5650,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if(GroupsNeedFullUpdate.Count > 0)
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{
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bool sendProbes = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0 && (m_viewerHandShakeFlags & 2) == 0;
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bool sendProbes = m_supportViewerCache && (m_viewerHandShakeFlags & 2) == 0;
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if(sendProbes)
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{
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@@ -369,7 +369,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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public int IncomingOrphanedPacketCount { get; protected set; }
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public bool SupportViewerObjectsCache = false;
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public bool SupportViewerObjectsCache = true;
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/// <summary>
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/// Run queue empty processing within a single persistent thread.
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/// </summary>
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