* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example.

This commit is contained in:
Teravus Ovares
2007-11-11 00:08:18 +00:00
parent 9a4b4dae5e
commit ec77e1eb17
8 changed files with 87 additions and 79 deletions

View File

@@ -446,7 +446,7 @@ namespace OpenSim.Region.Environment.Scenes
AddEntity(group);
group.AbsolutePosition = pos;
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0);
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim);
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
{
PrimitiveBaseShape pbs = rootPart.Shape;