* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example.

This commit is contained in:
Teravus Ovares
2007-11-11 00:08:18 +00:00
parent 9a4b4dae5e
commit ec77e1eb17
8 changed files with 87 additions and 79 deletions

View File

@@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes
m_innerScene.AddEntity(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0);
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim);
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor = m_innerScene.PhyScene.AddPrimShape(
rootPart.Name,
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Scenes
m_innerScene.AddEntityFromStorage(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0);
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim);
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor = m_innerScene.PhyScene.AddPrimShape(
rootPart.Name,