the beginning of the great id format migration. This makes

asset uuids no longer binary.  I've tested this migration a
few times, and it seems working in all the scenarios I've found
but it wouldn't hurt to backup your asset db before running this
as it does touch a very sensitive part of our content system.
This commit is contained in:
Sean Dague
2008-06-16 14:10:51 +00:00
parent 11d68ce0f5
commit ec78a2871b
3 changed files with 15 additions and 6 deletions

View File

@@ -222,6 +222,8 @@ namespace OpenSim.Data
{
string[] names = _assem.GetManifestResourceNames();
SortedList<int, string> migrations = new SortedList<int, string>();
// because life is funny if we don't
Array.Sort(names);
foreach (string s in names)
{