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the beginning of the great id format migration. This makes
asset uuids no longer binary. I've tested this migration a few times, and it seems working in all the scenarios I've found but it wouldn't hurt to backup your asset db before running this as it does touch a very sensitive part of our content system.
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@@ -222,6 +222,8 @@ namespace OpenSim.Data
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{
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string[] names = _assem.GetManifestResourceNames();
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SortedList<int, string> migrations = new SortedList<int, string>();
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// because life is funny if we don't
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Array.Sort(names);
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foreach (string s in names)
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{
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