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More performance improvements to XEngine script loading
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@@ -74,27 +74,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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private string m_PrimName;
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private string m_ScriptName;
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private string m_Assembly;
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private int m_StartParam = 0;
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private int m_StartParam;
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private string m_CurrentEvent = String.Empty;
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private bool m_InSelfDelete = false;
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private bool m_InSelfDelete;
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private int m_MaxScriptQueue;
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private bool m_SaveState = true;
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private bool m_ShuttingDown = false;
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private int m_ControlEventsInQueue = 0;
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private int m_LastControlLevel = 0;
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private bool m_CollisionInQueue = false;
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private bool m_ShuttingDown;
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private int m_ControlEventsInQueue;
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private int m_LastControlLevel;
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private bool m_CollisionInQueue;
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private TaskInventoryItem m_thisScriptTask;
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// The following is for setting a minimum delay between events
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private double m_minEventDelay = 0;
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private long m_eventDelayTicks = 0;
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private long m_nextEventTimeTicks = 0;
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private double m_minEventDelay;
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private long m_eventDelayTicks;
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private long m_nextEventTimeTicks;
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private bool m_startOnInit = true;
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private UUID m_AttachedAvatar = UUID.Zero;
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private UUID m_AttachedAvatar;
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private StateSource m_stateSource;
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private bool m_postOnRez;
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private bool m_startedFromSavedState = false;
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private bool m_startedFromSavedState;
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private UUID m_CurrentStateHash;
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private UUID m_RegionID = UUID.Zero;
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private UUID m_RegionID;
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private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
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m_LineMap;
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