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remove references to RegionCombinerModule
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@@ -173,7 +173,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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private BannedRegionCache m_bannedRegionCache = new BannedRegionCache();
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private IEventQueue m_eqModule;
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private IRegionCombinerModule m_regionCombinerModule;
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#region ISharedRegionModule
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@@ -339,7 +338,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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m_eqModule = Scene.RequestModuleInterface<IEventQueue>();
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m_regionCombinerModule = Scene.RequestModuleInterface<IRegionCombinerModule>();
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}
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#endregion
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@@ -1341,18 +1339,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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protected virtual bool NeedsNewAgent(float viewdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY,
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int oldsizeX, int oldsizeY, int newsizeX, int newsizeY)
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{
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if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID))
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{
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Vector2 swCorner, neCorner;
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GetMegaregionViewRange(out swCorner, out neCorner);
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Megaregion view of {0} is from {1} to {2} with new agent check for {3},{4}",
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Scene.Name, swCorner, neCorner, newRegionX, newRegionY);
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return !(newRegionX >= swCorner.X && newRegionX <= neCorner.X && newRegionY >= swCorner.Y && newRegionY <= neCorner.Y);
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}
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return Util.IsOutsideView(viewdist, oldRegionX, newRegionX, oldRegionY, newRegionY,
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oldsizeX, oldsizeY, newsizeX, newsizeY);
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}
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@@ -2385,13 +2371,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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Vector2 extent = Vector2.Zero;
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if (m_regionCombinerModule != null)
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{
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Vector2 megaRegionSize = m_regionCombinerModule.GetSizeOfMegaregion(Scene.RegionInfo.RegionID);
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extent.X = (float)Util.WorldToRegionLoc((uint)megaRegionSize.X);
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extent.Y = (float)Util.WorldToRegionLoc((uint)megaRegionSize.Y);
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}
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swCorner.X = Scene.RegionInfo.RegionLocX - 1;
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swCorner.Y = Scene.RegionInfo.RegionLocY - 1;
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neCorner.X = Scene.RegionInfo.RegionLocX + extent.X;
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@@ -2411,46 +2390,29 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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RegionInfo m_regionInfo = pScene.RegionInfo;
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List<GridRegion> neighbours;
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// Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't
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// clear what should be done with a "far view" given that megaregions already extended the
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// view to include everything in the megaregion
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if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID))
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{
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uint dd = (uint)avatar.RegionViewDistance;
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uint dd = (uint)avatar.RegionViewDistance;
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// until avatar movement updates client connections, we need to seend at least this current region imediate Neighbors
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uint ddX = Math.Max(dd, Constants.RegionSize);
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uint ddY = Math.Max(dd, Constants.RegionSize);
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// until avatar movement updates client connections, we need to seend at least this current region imediate neighbors
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uint ddX = Math.Max(dd, Constants.RegionSize);
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uint ddY = Math.Max(dd, Constants.RegionSize);
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ddX--;
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ddY--;
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ddX--;
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ddY--;
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// reference to region edges. Should be avatar position
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uint startX = Util.RegionToWorldLoc(pRegionLocX);
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uint endX = startX + m_regionInfo.RegionSizeX;
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uint startY = Util.RegionToWorldLoc(pRegionLocY);
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uint endY = startY + m_regionInfo.RegionSizeY;
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// reference to region edges. Should be avatar position
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uint startX = Util.RegionToWorldLoc(pRegionLocX);
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uint endX = startX + m_regionInfo.RegionSizeX;
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uint startY = Util.RegionToWorldLoc(pRegionLocY);
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uint endY = startY + m_regionInfo.RegionSizeY;
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startX -= ddX;
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startY -= ddY;
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endX += ddX;
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endY += ddY;
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startX -= ddX;
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startY -= ddY;
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endX += ddX;
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endY += ddY;
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neighbours
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= avatar.Scene.GridService.GetRegionRange(
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m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY);
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}
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else
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{
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Vector2 swCorner, neCorner;
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GetMegaregionViewRange(out swCorner, out neCorner);
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neighbours
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= pScene.GridService.GetRegionRange(
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m_regionInfo.ScopeID,
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(int)Util.RegionToWorldLoc((uint)swCorner.X), (int)Util.RegionToWorldLoc((uint)neCorner.X),
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(int)Util.RegionToWorldLoc((uint)swCorner.Y), (int)Util.RegionToWorldLoc((uint)neCorner.Y));
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}
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neighbours
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= avatar.Scene.GridService.GetRegionRange(
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m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY);
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// The r.RegionFlags == null check only needs to be made for simulators before 2015-01-14 (pre 0.8.1).
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neighbours.RemoveAll( r => r.RegionID == m_regionInfo.RegionID );
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