New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory.

Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
This commit is contained in:
Mandarinka Tasty
2016-12-14 01:14:23 +01:00
committed by UbitUmarov
parent 69776aa70c
commit ec883d0f15
6 changed files with 45 additions and 1 deletions

View File

@@ -3018,6 +3018,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public void osNpcSetProfileImage(LSL_Key npc, string image)
{
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
UUID ImageID = new UUID();
ImageID = ScriptUtils.GetAssetIdFromItemName(m_host, image, (int)AssetType.Texture);
if (ImageID == null || ImageID == UUID.Zero)
{
if (!UUID.TryParse(image, out ImageID))
return;
}
ScenePresence sp = World.GetScenePresence(npcId);
if (sp != null)
((INPC)(sp.ControllingClient)).profileImage = ImageID;
}
}
public void osNpcSay(LSL_Key npc, string message)
{
osNpcSay(npc, 0, message);

View File

@@ -344,6 +344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osNpcSetRot(LSL_Key npc, rotation rot);
void osNpcStopMoveToTarget(LSL_Key npc);
void osNpcSetProfileAbout(LSL_Key npc, string about);
void osNpcSetProfileImage(LSL_Key npc, string image);
void osNpcSay(key npc, string message);
void osNpcSay(key npc, int channel, string message);
void osNpcShout(key npc, int channel, string message);

View File

@@ -642,6 +642,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osNpcSetProfileAbout(npc, about);
}
public void osNpcSetProfileImage(LSL_Key npc, string image)
{
m_OSSL_Functions.osNpcSetProfileImage(npc, image);
}
public void osNpcSay(key npc, string message)
{
m_OSSL_Functions.osNpcSay(npc, message);